Patch 3720

Welcome to the patchnotes for the 3720 patch.

This patch is a combination of small fine-tuning and changes to game mechanics. It's a relatively small patch stabilising the balance and getting things out of the way so that the focus can (hopefully) be shifted towards SCUs going forward.

Selen, Jester and Bombers are all getting small buffs as a follow-up to previous patch. Mantis icon is changed from a LAB icon to a tank icon as this became an apparent issue with the resurgence of LAB usage after their buff. Shard will now actually hit stuff. Mex build time and build power are reverted to pre-engymod values, making them more efficient to assist and making the choice between using engineers for reclaim and assist more meaningful. Target priorities have been fine-tuned from the last change. Overcharge now kills a mobile shield generator if it depletes its shield.

We wish you good luck and much fun playing with the new patch!

-- The Balance Team

Land

Mantis

  • Icon changed from a LAB icon to a T1 tank icon.

Sky Slammer

  • Projectile Lifetime: 3.5 → 4.5
  • Muzzle Velocity: 15 → 20
  • Projectile Max Speed: 50 → 60
  • Projectile Acceleration: (8 + Random() * 5) → (16 + Random() * 5)

Selen

  • Range: 18 → 19
  • TurretYawSpeed : 120 → 130

Air

Jester

  • Speed: 9 → 10
  • MuzzleVelocity: 40 → 55
  • DamageRadius: 0 → 0.15

T1 Bomber

  • RadarRadius: 42 → 44

Navy

Shard

  • Damage: 7 → 6
  • MuzzleVelocity: 45 → 60

Structures

T1 Mexes

  • BuildPower: 13 → 10

T2 Mexes

  • BuildPower: 20.58 → 15
  • BuildTime: 1171 → 900

T3 Mexes

  • BuildTime: 3944 → 2875

Miscellaneous

Target Priorities

  • Revert ACUs to previous targeting behavior of having no preference between various units.
  • Cruisers now target navy before structures again.
  • Subs target other subs before coopers.

Overcharge

Overcharge kills mobile land shield generators if it depletes its shield on impact (only a single one, overspilled ones live). Veterancy counted, no reclaim left.

Artillery damage

Fixed T2 aeon artillery dealing double damage and zthuee & lobo dealing 10 more damage per shot.