Selen
Power drain removed from the stealth/cloak ability while stationary.
There are four main portions to this balance patch. First is the nerf to direct fire T3 Land units. Second is the rebalance of ACU combat upgrades. Third is the increase in Experimental Unit build times and fourth is an overcharge rework. A T3 land rebalance has been promised for a very long time so we are very happy to finally be at the beta stage for this important development in Forged Alliance. The aim is to allow a larger window on a large number of maps for the T2 land stage. It is potentially one of the most interesting stages of the game, with many different unit compositions and matchups coming into play, but for a long time it has been a very short stage of gameplay because of the effectiveness of T3 land and the effectiveness of commanders.
The balance team found it necessary to introduce combat ACU upgrade changes, an overcharge rework and Experimental build time increases with the T3 land rebalance. Combat ACU upgrades have been shown to be very strong recently, becoming a staple of teamgames. Some of these upgrades are too dominant and with the T3 land changes, some nerfs are required to prevent the ACU from being too powerful.
With the delays this patch has faced, other smaller issues have been admitted into this patch as they were deemed important. The most notable of these are the addition of a delay to teleport, a nerf of shield boats and several other changes listed below.
Power drain removed from the stealth/cloak ability while stationary.
Aurora receives improved firing accuracy while moving and a slight muzzle velocity reduction for better balance.
T1 MAA gets a small damage reduction and mass cost reduction so it doesn't cost more than tanks anymore.
T1 MAA gets a small damage reduction and mass cost reduction so it doesn't cost more than tanks anymore.
T1 MAA gets a damage increase and mass cost reduction so it doesn't cost more than tanks anymore.
T1 MAA gets a small damage reduction and mass cost reduction so it doesn't cost more than tanks anymore.
Fire beetles are getting a much needed rebalance to encourage their use within armies.
The Harbinger rebalance puts more focus on the shield. The shield accounts for more of the total hp will regen and recharge much more quickly than before. This emphasizes the micro capabilities of the Harb, allowing for more hit and run combat tactics..
More emphasis is put on the longer range high alpha damage weapon of the Othuum and its target priorities have been fixed to be in line with other T3 tanks.
The Percival now has the longest range of the T3 tanks and bots so kiting is now very important, even against Bricks. A turret yaw speed increase and slight muzzle velocity increase enables better micro capabilities.
The brick now has slightly less range than a Percy but gains speed, turn rate and muzzle velocity to allow for better micro.
The titan has a smaller health shield but this regens very quickly, sometimes even during the course of a battle if you can keep them alive. It's target priorities are also fixed as with the Othuum.
The Loyalist gets a small nerf to many stats, and its stun will no longer affect Experimentals and ACUs.
The aeon sniper is better able to shoot while moving and has a higher rate of fire in exchange for less speed and a higher cost.
Usha-Ah receives a health increase and cost increase to balance its transporting capabilities more effectively.
Build time is reduced for T3 mobile artillery.
Monkeylord build time and cost increased as part of experimental rebalancing.
Megalith build time increased as part of experimental rebalancing.
Scathis build time increased as part of experimental rebalancing.
Fatboy build time increased as part of experimental rebalancing. Shield recharge improved but energy cost increased.
GC build time increased and energy cost reduced as part of experimental rebalancing. Tractor claw rate of fire significantly reduced.
Ythotha receives cost and build time increases as part of experimental rebalancing. Several weapon damage values adjusted.
T1 Bombers receive increased random break off distance multiplier.
T2 Transports receive increased costs and reduced speed.
Soul Ripper build time increased as part of experimental rebalancing.
Czar build time increased as part of experimental rebalancing.
Build time increased for the Ahwassa as part of experimental rebalancing.
Novax Center build time increased.
T3 Land HQ receives increased costs and build time.
Ravager receives a health decrease, but increased costs and build time to balance its effectiveness.
Duke artillery range increased.
Disruptor artillery receives increased range and rate of fire, with reduced damage per shot for better consistency.
Hovatham artillery range increased.
Emissary artillery range reduced to standardize T3 static artillery.
Adjacency for T3 mass fabs was improved slightly too much in patch 3688 so we are reducing it now.
Aeon Personal Shield enhancement receives increased mass cost and build time.
Heavy Personal Shield receives increased costs and build time while shield stats are reduced.
Nano-Repair enhancement health bonus reduced.
UEF Personal Shield receives increased cost while shield stats are reduced.
Bubble Shield enhancement receives increased cost and build time.
Seraphim Damage Upgrade receives increased costs and build time while damage bonus is reduced.
Seraphim Nano-Repair receives reduced health bonus and increased costs and build time.
Advanced Nano-Repair receives increased mass cost and build time.