Patch 3696

Balance Update
Released

There are four main portions to this balance patch. First is the nerf to direct fire T3 Land units. Second is the rebalance of ACU combat upgrades. Third is the increase in Experimental Unit build times and fourth is an overcharge rework. A T3 land rebalance has been promised for a very long time so we are very happy to finally be at the beta stage for this important development in Forged Alliance. The aim is to allow a larger window on a large number of maps for the T2 land stage. It is potentially one of the most interesting stages of the game, with many different unit compositions and matchups coming into play, but for a long time it has been a very short stage of gameplay because of the effectiveness of T3 land and the effectiveness of commanders.

The balance team found it necessary to introduce combat ACU upgrade changes, an overcharge rework and Experimental build time increases with the T3 land rebalance. Combat ACU upgrades have been shown to be very strong recently, becoming a staple of teamgames. Some of these upgrades are too dominant and with the T3 land changes, some nerfs are required to prevent the ACU from being too powerful.

With the delays this patch has faced, other smaller issues have been admitted into this patch as they were deemed important. The most notable of these are the addition of a delay to teleport, a nerf of shield boats and several other changes listed below.

⚖️ The Balance Team

Land Units

Selen

Selen

Buff
Seraphim XSL0101

Power drain removed from the stealth/cloak ability while stationary.

Aurora

Aurora

Buff
Aeon UAL0201

Aurora receives improved firing accuracy while moving and a slight muzzle velocity reduction for better balance.

Weapon

  • Firing Randomness While Moving: 0.3 0.1
  • Muzzle Velocity: 30 25
Thistle

Thistle

Buff
Aeon UAL0104

T1 MAA gets a small damage reduction and mass cost reduction so it doesn't cost more than tanks anymore.

Economy

  • Mass Cost: 55 50

Weapon

  • Damage: 10 8
Archer

Archer

Buff
UEF UEL0104

T1 MAA gets a small damage reduction and mass cost reduction so it doesn't cost more than tanks anymore.

Economy

  • Mass Cost: 55 50

Weapon

  • Damage: 16 14
Ia-istle

Ia-istle

Buff
Seraphim XSL0104

T1 MAA gets a damage increase and mass cost reduction so it doesn't cost more than tanks anymore.

Economy

  • Mass Cost: 55 50

Weapon

  • Damage: 8 14
Sky Slammer

Sky Slammer

Buff
Cybran URL0104

T1 MAA gets a small damage reduction and mass cost reduction so it doesn't cost more than tanks anymore.

Economy

  • Mass Cost: 55 50

Weapon

  • Damage: 10 9
Fire Beetle

Fire Beetle

Buff
Cybran XRL0302

Fire beetles are getting a much needed rebalance to encourage their use within armies.

Defence

  • Health: 300 500

Physics

  • Transport Class: 2 1

Weapons

  • Damage: 3500 1500
  • Area of Effect: 4.5 6
  • Stun Ability: None Added. Duration: 2s. Stuns all units except Experimentals
  • Friendly Fire: Enabled Disabled
Harbinger

Harbinger

Buff
Aeon XAL0305

The Harbinger rebalance puts more focus on the shield. The shield accounts for more of the total hp will regen and recharge much more quickly than before. This emphasizes the micro capabilities of the Harb, allowing for more hit and run combat tactics..

Defence

  • Health: 4600 3050

Economy

  • Build Time: 4500 3600

Physics

  • Speed: 3 2.85
  • Acceleration: 3 3.2
  • Turn Rate: 120 130

Shield

  • Health: 1300 1000
  • Regen Rate: 9 30
  • Recharge Time: 63 40
  • Regen Start Time: 3 2
  • Power Drain: 25 30

Weapon

  • Damage: 300 320
  • Rate of Fire: 1.25 1
  • Range: 28 26
  • DPS: 375 320
  • Muzzle Velocity: 30 40
Othuum

Othuum

Buff
Seraphim XSL0303

More emphasis is put on the longer range high alpha damage weapon of the Othuum and its target priorities have been fixed to be in line with other T3 tanks.

Defence

  • Health: 6700 5000

Physics

  • Acceleration: 2.6 3.5
  • SizeY: 0.45 0.65
  • SizeZ: 2.0 2.3

Weapon

  • Aire-au Bolter (x2):
    • Damage: 75 39
    • Muzzle Velocity: 35 40
    • Turret Yaw Speed: 90 120
    • Combined DPS: 300 156
  • Thau Cannon:
    • Damage: 400 525
    • Range: 32 28
    • Muzzle Velocity: 30 40
    • DPS: 100 131
  • Uall Cavitation Torpedo Launcher:
    • Range: 32 28
    Percival

    Percival

    Buff
    UEF UEL0303

    The Percival now has the longest range of the T3 tanks and bots so kiting is now very important, even against Bricks. A turret yaw speed increase and slight muzzle velocity increase enables better micro capabilities.

    Defence

    • Health: 9300 7200

    Economy

    • Build Time: 6000 4800

    Physics

    • Speed: 2 2.1
    • Acceleration: 0 2.1
    • Turn Rate: 60 70

    Weapon

  • AIonized Plasma Cannon:
    • Damage: 1600 1670
    • Fire Rate: 0.25 0.2
    • Range: 35 34
    • Muzzle Velocity: 35 38
    • Turret Yaw Speed: 60 90
    • DPS: 400 334
    Brick

    Brick

    Buff
    Cybran URL0303

    The brick now has slightly less range than a Percy but gains speed, turn rate and muzzle velocity to allow for better micro.

    Defence

    • Health: 9000 7500

    Economy

    • Build Time: 6000 4800

    Physics

    • Speed: 2 2.3
    • Acceleration: 2 2.3
    • Turn Rate: 60 65

    Weapon

  • Heavy Disintegrator Pulse Laser:
    • Damage: 150 125
    • Range: 35 32
    • Muzzle Velocity: 35 42
    • Turret Yaw Speed: 60 90
    • DPS: 375 312.5
    Titan

    Titan

    Buff
    UEF XEL0305

    The titan has a smaller health shield but this regens very quickly, sometimes even during the course of a battle if you can keep them alive. It's target priorities are also fixed as with the Othuum.

    Defence

    • Health: 2200 2550

    Physics

    • Speed: 4 3.8
    • Acceleration: 4 4.2

    Shield

    • Health: 1200 600
    • Recharge Time: 60 15
    • Regen Rate: 9 20

    Weapon

  • Heavy Plasma Cannon:
    • Range: 20 22
    • Muzzle Velocity: 30 35
    • Turret Yaw Speed: 150 120
    Loyalist

    Loyalist

    Nerf
    Cybran XRL0305

    The Loyalist gets a small nerf to many stats, and its stun will no longer affect Experimentals and ACUs.

    Defence

    • Health: 3100 3000

    Physics

    • Speed: 4 3.8
    • Acceleration: 4 4.2

    Weapons

  • Death EMP:
    • Duration: 2s 4s
  • Disintegrator Pulse Laser:
    • Damage: 175 150
    • Range: 25 20
    • DPS: 175 150
  • Heavy Electron Bolter:
    • Damage: 12 14
    • Range: 25 20
    • Muzzle Velocity: 40 35
    • Turret Yaw Speed: T: 90 120
    • DPS: 30 35
    Sprite Striker

    Sprite Striker

    Buff
    Aeon XAL0305

    The aeon sniper is better able to shoot while moving and has a higher rate of fire in exchange for less speed and a higher cost.

    Defence

    • Health: 450 500

    Economy

    • Mass Cost: 640 720
    • Build Time: 3600 4000

    Physics

    • Speed: 3 2.85
    • SizeX: 0.8 0.95
    • SizeY: 1.15 1.35
    • SizeX: 0.6 0.8

    Weapons

  • Heavy Disruptor Cannon:
    • Firing Randomness While Moving: 0.5 0.3
    • Rate of Fire: 0.142 0.15
    • Muzzle Velocity: 120 90
    • Turret Yaw Speed: 90 110
    Usha-Ah

    Usha-Ah

    Buff
    Seraphim XSL0305

    Usha-Ah receives a health increase and cost increase to balance its transporting capabilities more effectively.

    Defence

    • Health: 500 700

    Economy

    • Mass Cost: 640 800
    • Energy Cost: 8000 8800
    • Build Time: 3600 4300

    Physics

    • Speed: 3 2.5
    • Acceleration: 3 2.5
    • Uniform Scale: 0.08 0.095
    • SizeX: 0.35 0.45
    • SizeY: 1.2 1.55
    • SizeZ: 0.7 0.9

    Weapons

  • Sih Energy Rifle:
    • Firing Randomness While Moving: 0.25 0.4
    • Rate of Fire: 0.2 0.25
    • Firing Tolerance: 0.5 3
    • Muzzle Velocity: 120 80
    • Turret Yaw Speed: 90 70
  • Sih Energy Rifle Sniper Mode:
    • Firing Randomness While Moving: 0.5 0.2
    • Rate of Fire: 0.07 0.066
    • Turret Yaw Speed: 90 50
    T3 Mobile Artillery

    T3 Mobile Artillery

    Buff
    Universal ⚠️ UNIVERSAL

    Build time is reduced for T3 mobile artillery.

    Economy

    • Build Time: 4800 4300
    Monkeylord

    Monkeylord

    Nerf
    Cybran URL0402

    Monkeylord build time and cost increased as part of experimental rebalancing.

    Economy

    • Build Time: 15750 27500
    • Mass Cost: 19000 20000
    Megalith

    Megalith

    Nerf
    Cybran XRL0403

    Megalith build time increased as part of experimental rebalancing.

    Economy

    • Build Time: 18750 60625
    Scathis

    Scathis

    Nerf
    Cybran URL0401

    Scathis build time increased as part of experimental rebalancing.

    Economy

    • Build Time: 50000 80000
    Fatboy

    Fatboy

    Nerf
    UEF UEL0401

    Fatboy build time increased as part of experimental rebalancing. Shield recharge improved but energy cost increased.

    Economy

    • Build Time: 21000 47500

    Shield

    • Recharge Time: 160 120
    • Regen Rate: 64 100
    • Energy Maintenance Cost: 500 600
    GC

    GC

    Nerf
    Aeon UAL0401

    GC build time increased and energy cost reduced as part of experimental rebalancing. Tractor claw rate of fire significantly reduced.

    Economy

    • Build Time: 20625 51500
    • Energy Cost: 343750 330000

    Weapons

  • Right & Left Tractor Claw:
    • Rate of Fire: 1 0.15
    Ythotha

    Ythotha

    Nerf
    Seraphim XSL0401

    Ythotha receives cost and build time increases as part of experimental rebalancing. Several weapon damage values adjusted.

    Economy

    • Build Time: 18750 46875
    • Energy Cost: 312500 330000
    • Mass Cost: 25000 26500

    Weapons

  • Phason Beam Generator:
    • Damage: 8000 6000
  • Gatling Plasma Cannon:
    • Damage: 550 610
  • Heavy Sinn Unthe Cannon:
    • Damage: 1200 1850
  • Olaris AA Artillery Cannon (x2):
    • Damage: 39 46
    • Range: 25 21

    Air

    T1 Bommbers

    T1 Bombers

    Buff
    Universal ⚠️ UNIVERSAL

    T1 Bombers receive increased random break off distance multiplier.

    Air

    • Random Break Off Distance Mult: 1 1.5
    T2 Transports

    T2 Transports

    Buff
    Universal ⚠️ UNIVERSAL

    T2 Transports receive increased costs and reduced speed.

    Economy

    • Mass Cost: 300 330
    • Energy Cost: 12000 13200

    Air

    • Speed: 15 14.3
    Soul Ripper

    Soul Ripper

    Buff
    Cybran URA0401

    Soul Ripper build time increased as part of experimental rebalancing.

    Economy

    • Build Time: 20000 56250
    Czar

    Czar

    Buff
    Aeon UAA0310

    Czar build time increased as part of experimental rebalancing.

    Economy

    • Build Time: 33750 50625
    Ahwassa

    Ahwassa

    Nerf
    Sera XSA0402

    Build time increased for the Ahwassa as part of experimental rebalancing.

    Economy

    • Build Time: 36000 67500

    Structures

    Novax Center

    Novax Center

    Buff
    UEF XEB2402

    Novax Center build time increased.

    Economy

    • Build Time: 25000 30000
    T3 Land HQ

    T3 Land HQ

    Buff
    Universal ⚠️ UNIVERSAL

    T3 Land HQ receives increased costs and build time.

    Economy

    • Mass Cost: 4920 5220
    • Energy Cost: 43900 47400
    • Build Time: 11000 12100
    Ravager

    Ravager

    Nerf
    UEF XEB2306

    Ravager receives a health decrease, but increased costs and build time to balance its effectiveness.

    Defence

    • Health: 7500 6500

    Economy

    • Mass Cost: 1800 2000
    • Energy Cost: 16000 17600
    • Build Time: 1500 2000
    Duke

    Duke

    Buff
    UEF UEB2302

    Duke artillery range increased.

    Weapons

  • Anti Matter Artillery
    • Range: 750 825
    Disruptorw

    Disruptorw

    Buff
    Cybran URB2302

    Disruptor artillery receives increased range and rate of fire, with reduced damage per shot for better consistency.

    Weapons

  • Proton Artillery
    • Range: 700 825
    • Damage: 4600 3700
    • Rate of Fire: 0.1 0.13
    Hovatham

    Hovatham

    Buff
    Seraphim XSB2302

    Hovatham artillery range increased.

    Weapons

  • Suthanus Heavy Artillery Cannon
    • Range: 800 825
    Emissary

    Emissary

    Nerf
    Aeon UAB2302

    Emissary artillery range reduced to standardize T3 static artillery.

    Weapons

  • Sonance Artillery
    • Range: 900 825
    T3 Mass Fabricator

    T3 Mass Fabricator

    Buff
    Universal ⚠️ UNIVERSAL

    Adjacency for T3 mass fabs was improved slightly too much in patch 3688 so we are reducing it now.

    Economy

    • Storage Adjacency: 4.1667% 3%
    • Nuke Silo Adjacency: 20% 12.5%

    ACUs

    Personal Shield

    Personal Shield

    Nerf
    Aeon ⚠️ ENHANCEMENT

    Aeon Personal Shield enhancement receives increased mass cost and build time.

    Economy

    • Mass Cost: 1000 1300
    • Build Time: 1000 1300
    Heavy Personal Shield

    Heavy Personal Shield

    Nerf
    Aeon ⚠️ ENHANCEMENT

    Heavy Personal Shield receives increased costs and build time while shield stats are reduced.

    Economy

    • Mass Cost: 1500 2300
    • Energy Cost: 93750 123750
    • Build Time: 1750 2450

    Shield

    • Max Health: 29000 25000
    • Regen Rate: 37 32
    Nano-Repair

    Nano-Repair

    Nerf
    UEF ⚠️ ENHANCEMENT

    Nano-Repair enhancement health bonus reduced.

    Defence

    • Health: +2000 +1500
     Personal Shield

    Personal Shield

    Nerf
    UEF ⚠️ ENHANCEMENT

    UEF Personal Shield receives increased cost while shield stats are reduced.

    Economy

    • Mass Cost: 1500 2300

    Shield

    • Max Health: 24000 19000
    • Regen Rate: 35 30
     Bubble Shield

    Bubble Shield

    Nerf
    UEF ⚠️ ENHANCEMENT

    Bubble Shield enhancement receives increased cost and build time.

    Economy

    • Mass Cost: 3000 3600
    • Build Time: 2800 3400
    Damage Upgrade

    Damage Upgrade

    Nerf
    Seraphim ⚠️ ENHANCEMENT

    Seraphim Damage Upgrade receives increased costs and build time while damage bonus is reduced.

    Economy

    • Mass Cost: 4800 5400
    • Build Time: 4200 4600

    Weapon

    • Damage: +750 +620
    Nano-Repair

    Nano-Repair

    Nerf
    Seraphim ⚠️ ENHANCEMENT

    Seraphim Nano-Repair receives reduced health bonus and increased costs and build time.

    Defence

    • Health: +3000 +2000

    Economy

    • Energy Cost: 42000 56000
    • Mass Cost: 1200 1800
    • Build Time: 1200 1800
    Advanced Nano-Repair

    Advanced Nano-Repair

    Nerf
    Seraphim ⚠️ ENHANCEMENT

    Advanced Nano-Repair receives increased mass cost and build time.

    Economy

    • Mass Cost: 4500 5800
    • Build Time: 4200 4600