Patch 3709

Balance Update
Released

The aim of the patch is to make some necessary adjustments before the end of year tournament. In the past few months one of the main requests has been the removal or nerfing of "snipemode" which allowed units to specifically target the ACU. This turned out to be a mechanic that was too punishing and ultimately detrimental to gameplay. During the LotS qualifiers it also became clear that the mongoose and parashield combo was very strong and so we are addressing that here. We wish you good luck and much fun playing with the new patch!

⚖️ The Balance Team

Land Units

Mongoose

Mongoose

Nerf
UEF DEL0204

The Mongoose became overpowered after the buffs given to it in the last patch and the buffs to mobile shields.

Mobility

  • MaxSpeed: 3.5 3.2

Weapons

  • MuzzleVelocity: 30 28
  • Gatling Gun Damage: 16 15

Combat

  • Hitbox: 0.4 1
Asylum

Asylum - T2 Mobile Shield

Nerf
Aeon DAL0310

Mobile shields get a HP adjustment. They have proven to be very good since their buffs in the previous patch.

Combat

  • Shield HP: 3800 3500
Parashield

Parashield - T2 Mobile Shield

Nerf
UEF UEL0307

Combat

  • Shield HP: 3500 3000
Wagner

Wagner - Amphibious Tank

Nerf
Cybran URL0203

Cybran is the most favoured faction on many maps and one of the reasons is the ability of the wagner to raid very effectively. It gets a HP nerf and underwater speed nerf.

Combat

  • Health: 1450 1200

Mobility

  • Underwater speed: 3.7 3
Blaze

Blaze - Amphibious Tank

Buff
Aeon DAL0203

The Blaze was the worst T2 unit and Aeon the least popular faction in high level 1v1s so it gets a cost and build time buff.

Economy

  • Mass cost: 220 180
  • Energy cost: 1320 1080
  • Build time: 1050 900
Fire Beetle

Fire Beetle

Buff
Cybran XRL0302

Fire beetles get a cost reduction. Their hitbox is increased so that lasers do not miss them so often.

Economy

  • Mass cost: 300 250
  • Energy cost: 1800 1500
  • Build time: 1200 1000

Combat

  • Hitbox: 0.9 1
Selen

Selen

Buff
Seraphim XSL0101

The Selen's hitbox is increased so that lasers do not miss them so often.

Combat

  • Hitbox: 0.6 0.7

Air Units

Air scouts

Air scouts

Nerf
All Factions T1 Air Scout

Air scouts get a hitbox increase to stop inties from missing them. Turn rate is also decreased.

Combat

  • Hitbox: 1.6 2

Mobility

  • Turn rate: 0.8 0.6
Spy planes

Spy planes

Nerf
All Factions T3 Air Scout

Spy planes get a turn rate decrease to allow them to be caught more easily by chasing ASF.

Mobility

  • Turn rate: 0.8 0.6
Notha

Notha

Buff
Seraphim XSA0202

After adjustments to turn speed in the previous patch, the notha sometimes failed to drop on repeat passes.

Weapons

  • Rate of fire: 0.1 0.2
Wailer and Broadsword

Wailer and Broadsword - T3 Gunships

XRA0305 / UEA0305
Cybran UEF
Nerf

Cybran and UEF T3 gunships get a nerf to their mass and energy cost.

Economy

  • Mass cost: 1260 1500
  • Energy cost: 42000 65000

Structures

Shou-esel

Shou-esel - T2 Sonar

Buff
Seraphim XSB3102

The seraphim T2 sonar gets an upgrade to fully compensate for the lack of a T3 sonar. It can now move at slow pace and also has the option of submerging like the seraphim destroyer. It moves very slowly while submerged.

Economy

  • Mass cost: 180 400
  • Energy cost: 5400 6000
  • Energy maintenance: 100 200
  • Build time: 1171 600

Mobility

  • Speed: 0 1
  • Speed while submerged: 0 0.5

Combat

  • Health: 2000 1000