Patch 3714

Balance Update
Released

This patch primarily aims to improve the land balance between factions and between different unit choices at the T2 and T3 stages.
We wish you good luck and much fun playing with the new patch!

⚖️ The Balance Team

Land

Aurora

Aurora

Buff
Aeon UAL0201

The Aurora will now use the firing solution instead of its aim bone when targeting units. This should decrease the number of initial shots that miss.

Obsidian

Obsidian

Buff
Aeon UAL0202

The obsidian's damage and rate of fire are adjusted. This is a general improvement aimed at increasing their efficiency versus T1 units and reducing the downside of a missed shot.

Weapon

  • Damage: 480 360
  • Rate of Fire: 0.25 0.333
Pillar

Pillar

Nerf
UEF UEL0202

The pillar gets a slight range reduction to allow for more micro and kiting in some matchups, notably versus the rhino.

Combat Stats

  • Range: 23 22
Rhino

Rhino

Buff
Cybran URL0202

The rhino gets a range increase of one to differentiate the ranges of the main T2 tanks more greatly, allowing for more micro and kiting.

Economy

  • Mass Cost: 297 290
  • Build Time: 1320 1300

Combat Stats

  • Range: 23 24

Intel

  • Vision Radius: 20 22
Ilshavoh

Ilshavoh

Buff
Seraphim XSL0202

The Ilshavoh has improved micro capabilities thanks to an increase in turret turn speed. Vision radius is increased to reduce their reliance on selens and radars.

Weapon

  • Firing Tolerance: 1 3
  • Turret Yaw Speed: 70 85

Intel

  • Vision Radius: 20 24
Riptide

Riptide

Buff
UEF UEL0203

The riptide was the weakest T2 tank after the recent Blaze buff. It gets a substantial buff to bring it closer in strength to other T2 units.

Economy

  • Mass Cost: 360 320
  • Power Cost: 2000 1650
  • Build Time: 1600 1420

Combat Stats

  • Health: 1700 1800
Blaze

Blaze

Buff
Aeon UAL0203

The blaze gets a small buff to its health and range to differentiate from other hover tanks.

Combat Stats

  • Health: 1050 1100
  • Range: 23 24
Yenzyne

Yenzyne

Mixed
Seraphim XSL0203

The Yenzyne is given greater health and a faster fire rate with a decrease in speed to improve its effectiveness on land without over buffing it in the naval arena.

Combat Stats

  • Health: 1300 1350
  • Speed: 4.3 4

Weapon

  • Rate of Fire: 0.25 0.3
Fire Beetle

Fire Beetle

Mixed
Cybran XRL0302

Fire beetles are now cheaper, faster to build and have less health. Fire beetles are permanently cloaked, meaning they must be spotted using radar and cannot be spotted using a units vision.

Economy

  • Mass Cost: 250 190
  • Power Cost: 1500 1300
  • Build Time: 1000 700

Combat Stats

  • Health: 500 350

Death Weapon

  • Damage: 1500 1100

Intel

  • New Ability: Permanent Cloak
Titan

Titan

Buff
UEF UEL0303

Titans get a buff in range, and small health and shield buffs. Damage is reduced slightly to prevent over buffing.

Combat Stats

  • Health: 2550 2600
  • Range: 22 24

Weapon

  • Damage: 50 45

Shield

  • Shield Health: 600 700
  • Recharge Time: 15 12
Loyalist

Loyalist

Mixed
Cybran URL0306

The Loyalist gains damage and range at the expense of health. It also gains a new ability called "Charge." When activated, a ten second countdown begins and the Loyalist will self-destruct at the end of that countdown. After four seconds the Loyalist gains a x1.75 speed boost and its stun duration is doubled. The delay between pressing the charge button and gaining these advantages is to stop players from simply enabling the ability as any Loyalist is about to die. Once the charge starts after 4 seconds a timer appears over the head of the Loyalist. At the end of the countdown the loyalist will explode. The aim of the new ability is to accentuate the death weapon of the Loyalist and allow for new gameplay opportunities.

Combat Stats

  • Health: 3000 2500

Weapon (Heavy Electron Bolter)

  • Damage: 14 28
  • Range: 20 24

Death Weapon

  • EMP Duration: 1.4s 1.5s

New Ability: Charge

  • Stun Duration (when charging): 3s
  • Speed Boost (while charging): ×1.75
  • Activation Delay: 4 seconds
  • Countdown Duration: 6 seconds
Harbinger

Harbinger

Buff
Aeon UAL0303

Harbingers get a significant buff, gaining a small amount of range to allow for more micro possibilities while also gaining some health and a fast shield recharge speed. Their fire cycle is also adjusted.

Combat Stats

  • Health: 3050 3600
  • Range: 26 27

Weapon

  • Damage: 320 160
  • Rate of Fire: 1 2

Shield

  • Recharge Time: 40 30
Percival

Percival

Nerf
UEF UEL0303

The Percival has its fire cycle adjusted to be less front loaded and its shots are slightly more dodgeable.

Weapon

  • Damage: 1670 1450
  • Rate of Fire: 0.2 0.23
  • Muzzle Velocity: 38 36
Brick

Brick

Nerf
Cybran URL0303

The Brick's shots are more dodgeable.

Weapon

  • Muzzle Velocity: 42 38
Othuum

Othuum

Mixed
Seraphim XSL0303

The Othuum is buffed with greater speed and damage. Health is reduced. The thau cannon has area of effect damage so that it can easily deal with tech 1 point defense.

Combat Stats

  • Health: 5000 4700
  • Speed: 2.6 2.75
  • Size Y: 0.45 0.65
  • Size Z: 2.0 2.3

Weapon (Primary Guns)

  • Damage: 46 64
  • Muzzle Velocity: 40 30
  • Range: 21 20

Weapon (Thau Cannon)

  • Damage: 525 625
  • Damage Radius (AoE): 0 1.2
Sprite Striker

Sprite Striker

Nerf
Aeon XAL0305

Snipers have reduced speed and higher cost as they were too often chosen over the main T3 battle tanks.

Economy

  • Mass Cost: 720 800
  • Power Cost: 8000 8900
  • Build Time: 4000 4500

Combat Stats

  • Speed: 2.85 2.6
Usha-Ah

Usha-Ah

Nerf
Seraphim XSL0305

Snipers have reduced speed and higher cost as they were too often chosen over the main T3 battle tanks.

Economy

  • Mass Cost: 800 880
  • Power Cost: 8800 9700
  • Build Time: 4300 4900

Combat Stats

  • Speed: 2.5 2.4
Demolisher

Demolisher

Nerf
UEF UEL0304

Tech 3 artillery became a strong option versus tech 3 tanks after the tech 3 land health reduction. These changes are designed to prevent them from so easily being used against massed tech 3 and tech 2. They will have a harder time retreating from armies.

Combat Stats

  • Speed: 2.5 2.2
  • Minimum Range: 0 25

Weapon

  • Unpacking Animation: 1-2s ~4s
Serenity

Serenity

Nerf
Aeon UAL0304

Tech 3 artillery became a strong option versus tech 3 tanks after the tech 3 land health reduction. These changes are designed to prevent them from so easily being used against massed tech 3 and tech 2. They will have a harder time retreating from armies.

Combat Stats

  • Speed: 2.5 2.2
  • Minimum Range: 0 25
Trebuchet

Trebuchet

Nerf
Cybran URL0304

Tech 3 artillery became a strong option versus tech 3 tanks after the tech 3 land health reduction. These changes are designed to prevent them from so easily being used against massed tech 3 and tech 2. They will have a harder time retreating from armies.

Combat Stats

  • Speed: 2.5 2.2
  • Minimum Range: 0 25

Weapon

  • Unpacking Animation: 1-2s ~4s
  • Damage Radius (AoE): 7 6
Suthanus

Suthanus

Nerf
Seraphim XSL0304

Tech 3 artillery became a strong option versus tech 3 tanks after the tech 3 land health reduction. These changes are designed to prevent them from so easily being used against massed tech 3 and tech 2. They will have a harder time retreating from armies.

Combat Stats

  • Speed: 2.5 2.2
  • Minimum Range: 0 25

Weapon

  • Unpacking Animation: 1-2s ~4s
  • Damage Radius (AoE): 6 5
T2 Engineer

T2 Engineer

UNIVERSAL
Buff

Higher tech engineers have greater build range to reduce pathfinding conflicts during base building.

Build Capability

  • Max Build Distance: 5 6
T3 Engineer

T3 Engineer

UNIVERSAL
Buff

Higher tech engineers have greater build range to reduce pathfinding conflicts during base building.

Build Capability

  • Max Build Distance: 5 7
Galactic Colossus

Galactic Colossus

Buff
Aeon UAL0401

Death Weapons for some experimentals are adjusted to better match the size of the units.

Death Weapon

  • Damage: 7500 8000
  • Radius: 4 7
Ythotha

Ythotha

Nerf
Seraphim XSL0401

Death Weapons for some experimentals are adjusted to better match the size of the units.

Death Weapon

  • Damage: 10000 7000
  • Radius: 8 6
Monkeylord

Monkeylord

Nerf
Cybran URL0402

Death Weapons for some experimentals are adjusted to better match the size of the units.

Death Weapon

  • Radius: 7 6
Megalith

Megalith

Buff
Cybran URL0401

Death Weapons for some experimentals are adjusted to better match the size of the units.

Death Weapon

  • Damage: 7500 8000
  • Radius: 4 9

Air

T1 Air Scout

T1 Air Scout

UNIVERSAL
Mixed

The turn rate change in a previous patch created landing difficulties for these planes. The turn rate change is reverted and they have a reduced speed instead.

Flight

  • Turn Rate: 0.6 0.8
  • Speed: 20 19
Jester

Jester

Buff
Cybran URA0101

The weapons on these gunships have a greater range of motion to bring them in line with other gunships.

Swiftwind

Swiftwind

Nerf
Aeon UAA0204

The swiftwind gets a cost increase as it is a powerful fighter which can be accessed easily and spammed quite early into the game.

Economy

  • Mass Cost: 200 235
  • Power Cost: 6000 6750
  • Build Time: 1600 1800
Stinger

Stinger

Buff
UEF UEA0203

The weapons on these gunships have a greater range of motion to bring them in line with other gunships.

Specter

Specter

Mixed
Aeon UAA0203

The Spectre now has a cannon akin to the oblivion turret or the exodus class destroyer although much weaker. This differentiates the gunship from those of the other factions and gives Aeon extra options at the T2 air stage.

Economy

  • Mass Cost: 240 270
  • Power Cost: 4800 5400
  • Build Time: 1600 1800

Weapon

  • Damage: 13 78
  • Rate of Fire: 1.25 0.208
  • Muzzle Velocity: 40 25
  • Damage Radius: 0 2
  • Range: 22 20
Notha

Notha

Nerf
Seraphim XSA0202

The Notha is nerfed to bring it back to a similar effectiveness as before. The buffing in previous patches was unintended and severe.

Flight

  • BreakOffDistance: 1.5 5
  • BreakOffTrigger: 10 15

Weapon

  • Rate of Fire: 0.2 0.1
T3 Spy Plane

T3 Spy Plane

UNIVERSAL
Mixed

The turn rate change in a previous patch created landing difficulties for these planes. The turn rate change is reverted and they have a reduced speed instead.

Flight

  • Turn Rate: 0.6 0.8
  • Speed: 30 27
Air Superiority Fighter

Air Superiority Fighter

UNIVERSAL
Nerf

ASF are nerfed to allow for more aggressive air usage in the T3 stage. They will have a harder time catching threats presented across the map.

Flight

  • Speed: 25 22
Czar

Czar

Buff
Aeon UAA0310

The Czar has been due a serious buff for a while and it is finally here. The flying fortress is now equipped with a shield to allow for incursions into and retreats from enemy territory. The AA capabilities are also greatly increased.

Combat Stats

  • Health: 58000 40000

Shield

  • Personal Shield: 0 30000
  • Shield Recharge Time: 120
  • Shield Regen Rate: 180
  • Energy Consumption: 0 500

Weapon

  • SAM Range: 64 120
  • SAM Damage Radius: 0 2
  • SAM Velocity: 50 100
Ahwassa

Ahwassa

Mixed
Seraphim XSA0402

Death Weapons for some experimentals are adjusted to better match the size of the units. Ahwassa also has its speed reduced because of the ASF speed nerf.

Flight

  • Speed: 20 18

Death Weapon

  • Radius: 8 10
Soul Ripper

Soul Ripper

Buff
Cybran URA0401

Death Weapons for some experimentals are adjusted to better match the size of the units.

Death Weapon

  • Damage: 5000 7500
  • Radius: 4 8

Structures

T2 Air HQ

T2 Air HQ

UNIVERSAL
Nerf

The lower cost of the T2 Air HQ compared to land and navy led to a T2 air rush being a no-brainer on 20x20 1v1 maps.

Economy

  • Mass Cost: 840 920
  • Energy Cost: 14400 18000
  • Build Time: 1800 2000
Shou-esel

Shou-esel

Buff
Seraphim XSB3102

Combat Stats

  • Speed: 1 2.5
  • Speed while submerged: 0.5 1.5
Flood XR

Flood XR

Nerf
UEF UEB3202

T3 sonar energy maintenance is increased to reflect the effectiveness of this intel structure.

Economy

  • Energy Maintenance: 250 500
Eye of Rhianne

Eye of Rhianne

Nerf
Aeon UAB3202

T3 sonar energy maintenance is increased to reflect the effectiveness of this intel structure.

Economy

  • Energy Maintenance: 250 500
Soothsayer

Soothsayer

Nerf
Cybran URB3202

T3 sonar energy maintenance is increased to reflect the effectiveness of this intel structure.

Economy

  • Energy Maintenance: 400 700

ACUs

Regen Aura

Regen Aura

Seraphim
Mixed

The Seraphim Restoration Field upgrade is moved from the right arm to the left arm allowing for it to be used with the gun upgrade. Regen ceiling values are also adjusted slightly.

New Ability

Regen Ceiling:

  • T1: 10 hp/s
  • T2: 15 hp/s
  • T3: 25 hp/s
  • T4: 40 hp/s
  • SCU: 30 hp/s
  • Upgrade position: Right arm Left arm
Advanced Regen Aura

Advanced Regen Aura

Seraphim
Mixed

The Seraphim Restoration Field upgrade is moved from the right arm to the left arm allowing for it to be used with the gun upgrade. Regen ceiling values are also adjusted slightly.

New Ability

Regen Ceiling:

  • T1: 20 hp/s
  • T2: 50 hp/s
  • T3: 120 hp/s
  • T4: 240 hp/s
  • SCU: 140 hp/s
  • Upgrade position: Right arm Left arm
Resource Allocation System

Resource Allocation System

Seraphim
Buff

The RAS upgrade is moved from the back to the right arm to even out the options between the three upgrade slots.

New Ability

  • Upgrade position: Back Right arm