Patch 3718

Balance Update
Released

This patch aims to increase the power of early attacking options through buffs to tech 1 bombers and labs. It also aims to align the strength of tech one tanks more closely through adjustments to aurora and mantis.
Tech two mobile shields and range bots get a slight nerf. Overcharge now operates at a fixed energy cost per damage with a ratio of 1:4 damage to energy. A minimum of 5k energy is required.
We wish you good luck and much fun playing with the new patch!

⚖️ The Balance Team

Land

Aurora

Aurora

Mixed
Aeon UAL0201

Balance adjustments to align Aurora's effectiveness with other tech 1 tanks through cost increases and combat capability improvements.

Economy

  • Mass Cost: 52 54
  • Energy Cost: 260 270
  • Build Time: 260 270

Combat Stats

  • Health: 140 155
  • Speed: 2.9 3.0

Weapon

  • Rate of Fire: 0.66 0.6
Mantis

Mantis

Nerf
Cybran URL0107

Cost adjustments to balance Mantis effectiveness relative to other tech 1 tanks.

Economy

  • Mass Cost: 52 56
  • Build Time: 260 265
Flare

Flare

Mixed
Aeon UAL0106

Comprehensive rebalance to increase Flare's combat effectiveness with improved stats but reduced mobility.

Economy

  • Mass Cost: 35 42
  • Energy Cost: 140 165
  • Build Time: 120 140

Combat Stats

  • Health: 70 115
  • Speed: 4.0 3.8

Weapon

  • Damage: 7 9
Hunter

Hunter

Buff
Cybran URL0107

Health increase to improve Hunter's survivability in early combat engagements.

Combat Stats

  • Health: 65 90
Mech Marine

Mech Marine

Mixed
UEF UEL0106

Major redesign trading health for improved mobility, reduced cost, and enhanced targeting capabilities.

Economy

  • Mass Cost: 35 30
  • Energy Cost: 120 100
  • Build Time: 120 100

Combat Stats

  • Health: 75 60
  • Speed: 4.0 4.2
  • Turn Rate: 45 50

Weapon

  • Turret Yaw Speed: 180 200
Selen

Selen

Mixed
Seraphim XSL0101

Turret independence and range improvements balanced by reduced mobility and turret rotation speed.

Economy

  • Build Time: 80 90

Combat Stats

  • Speed: 4.0 3.8
  • Range: 16 18

Weapon

  • Turret Slaved to Body: True False
  • Turret Yaw Range: 30° 360°
  • Turret Yaw Speed: 180 120
Mongoose

Mongoose

Nerf
UEF DEL0204

Speed reduction to balance Mongoose's mobility advantage.

Combat Stats

  • Max Speed: 3.2 2.8
Hoplite

Hoplite

Nerf
Cybran URL0205

Speed reduction to balance Hoplite's mobility advantage.

Combat Stats

  • Max Speed: 3.6 3.3
Asylum

Asylum

Nerf
Aeon UAL0307

Energy maintenance cost increase to balance shield upkeep.

Shield

  • Energy Maintenance: 35 45
Parashield

Parashield

Nerf
UEF UEL0307

Energy maintenance and mobility nerfs to balance Parashield's effectiveness.

Shield

  • Energy Maintenance: 60 80

Combat Stats

  • Max Speed: 4.0 3.5

Air

Air Scout

Air Scout

Nerf
UNIVERSAL UNIVERSAL

Cost increases to balance early air scouting capabilities across all factions.

Economy

  • Energy Cost: 420 580
  • Build Time: 145 200
T1 Bomber

T1 Bomber

Buff
UNIVERSAL UNIVERSAL

Comprehensive buffs to increase T1 bomber effectiveness for early aggression, including reduced costs, improved targeting, and added radar capability.

Economy

  • Mass Cost: 105 90
  • Energy Cost: 2450 2050
  • Build Time: 700 500

Weapon

  • Break Off Distance: 24 32

Intel

  • Radar Radius: 0 42
Jester

Jester

Mixed
Cybran URA0102

Major rebalance trading durability and speed for reduced cost, resulting in a more affordable but fragile gunship.

Economy

  • Mass Cost: 200 170
  • Energy Cost: 5000 4250
  • Build Time: 1000 850

Combat Stats

  • Health: 525 350
  • Max Speed: 12 9

Weapon

  • Damage: 16 15

Structures

Cybran T3 Sonar

Cybran T3 Sonar

Mixed
Cybran URB3202

Stealth field adjustments to balance the T3 sonar's anti-detection capabilities.

Intel

  • Sonar Stealth: 90 70
  • Radar Stealth: 45 70
Yolona-Oss

Yolona-Oss

Buff
Seraphim XSB2401

Animation timing reduced to increase firing cycle speed. Now explodes on death like other strategic missile launchers, creating a devastating area denial effect.

Weapon

  • Weapon Repack Timeout: 32.5 20

Death Weapon

  • Inner Ring Damage: 20,000
  • Inner Ring Radius: 15
  • Outer Ring Damage: 5,000
  • Outer Ring Radius: 20