Patch 3725

Balance Update
Released

This patch touches various land, naval and air units as well as reworks a couple of ACU upgrades. Notably seraphim are receiving significant nerfs to Selen cloak and Zthuee build time efficiency while cybran are getting some buffs that will make their mid-game a lot more robust. Plus various QoL improvements and fixes to inconsistent unit behavior.

⚖️ The Balance Team

Land

Zthuee

Zthuee

Nerf
Seraphim XSL0103

Zthuee are more efficient BP-wise for their strength compared to other T1 arties which allows for powerful arty spam with a rather small investment in factories. This brings them more in line with other factions.

Economy

  • Build Time: 180 270
Titan

Titan

Buff
UEF UEL0303

This is a small buff to the Titan bringing its energy and build time costs more in line with other T3 units which should make massing them a bit easier, potentially prolonging the T3 light bot stage before bricks and percival's come out.

Economy

  • Energy Cost: 5,400 5,250
  • Build Time: 2,400 2,160
Loyalist

Loyalist

Buff
Cybran URL0303

This is a small buff to the Loyalist bringing its energy and build time costs more in line with other T3 units which should make massing them a bit easier, potentially prolonging the T3 light bot stage before bricks and percival's come out. Additionally, allows loyalists to better deal with T2 which is the main threat during early T3 stage.

Economy

  • Energy Cost: 5,400 5,250
  • Build Time: 2,400 2,160

Weapon

  • Stun Effect: Add 1.5s stun to the slow-firing weapon affecting units up to and including T2, excluding navy and structures
Snoop

Snoop

Buff
UEF UEL0101

Make scouts slightly more appealing to create early game and help the scouts to not aggro on enemy units and civilians from far away when they are given an attack move or an assist order.

Economy

  • Build Time: 80 60

Other

  • Aggro Range: Reduce the aggro range while on assist/attack move
Mole

Mole

Buff
Cybran URL0101

Make scouts slightly more appealing to create early game and help the scouts to not aggro on enemy units and civilians from far away when they are given an attack move or an assist order.

Economy

  • Energy Cost: 80 60
  • Energy Maintenance Cost: 5 1
  • Build Time: 80 60

Other

  • Aggro Range: Reduce the aggro range while on assist/attack move
Spirit

Spirit

Mixed
Aeon UAL0101

Make scouts slightly more appealing to create early game and help the scouts to not aggro on enemy units and civilians from far away when they are given an attack move or an assist order.

Economy

  • Energy Cost: 40 60
  • Build Time: 80 60

Other

  • Aggro Range: Reduce the aggro range while on assist/attack move
Selen

Selen

Nerf
Seraphim XSL0101

Drastically reduce the abusiveness of cloaked selen both in the early game with the reduced radar as well as in the mid game with energy maintenance cost. Also helps the scouts to not aggro on enemy units and civilians from far away when they are given an attack move or an assist order.

Economy

  • Build Time: 80 60
  • Energy Maintenance Cost: 0 1

Vision

  • Cloak Vision/Radar: Vision and radar range are now multiplied by 0.6 when entering cloak mode

Other

  • Stealth Wait Time: 1 3
  • Aggro Range: Reduce the aggro range while on assist/attack move
Fire Beetle

Fire Beetle

Buff
Cybran XRL0302

Slightly increase maneuverability to compensate for pathfinding, slightly increase the explosion radius and buff hp to 400 for slightly more survivability, notably allowing it to survive an obsidian shot. Make the beetle come close before detonating if it is manually ordered to attack a unit, before it would detonate at max range and miss a lot of potential damage, now it either detonates up close or gets killed before that and detonates closer than before anyway. Added an extra range ring to indicate the detonation trigger radius.

Durability

  • Health: 350 400

Weapon

  • Explosion Radius: 6 6.5

Mobility

  • Max Acceleration: 5 7
  • Turn Rate: 160 200

Other

  • Turn Rate: 200 (improved maneuverability)
Buff

After the numerous veterancy changes as well as experimental BT changes soul ripper has lost most of its strength, this will allow it to rotate around the map easier and be more effective at harassing and sniping.

Intel

  • Stealth: Add Stealth at -600 energy maintenance cost
Revenant

Revenant

Nerf
Cybran URA0304

Reduce the snowball effect from early strat bomber rushes killing mass extractors continuously and regaining any hp lost, making it very difficult to kill them if you don't have air control.

Economy

  • Energy Maintenance Cost: 65 150

Weapon

  • Damage Radius: 7 6.5

Other

  • Veterancy: Double the amount of mass killed required to vet
Shocker

Shocker

Mixed
Aeon UAA0304

Reduce the snowball effect from early strat bomber rushes killing mass extractors continuously and regaining any hp lost, making it very difficult to kill them if you don't have air control. Adds stun effect to compensate for damage reduction.

Weapon

  • Damage: 3,450 3,000
  • Damage Radius: 4 5.25
  • Stun Effect: Added a 3s stun of units up to and including T3

Other

  • Veterancy: Double the amount of mass killed required to vet
Sinntha

Sinntha

Mixed
Seraphim XSA0304

Reduce the snowball effect from early strat bomber rushes killing mass extractors continuously and regaining any hp lost, making it very difficult to kill them if you don't have air control.

Weapon

  • Damage: 3,250 3,000
  • Damage Radius: 5 6

Other

  • Veterancy: Double the amount of mass killed required to vet
Ambassador

Ambassador

Mixed
UEF UEA0304

Reduce the snowball effect from early strat bomber rushes killing mass extractors continuously and regaining any hp lost, making it very difficult to kill them if you don't have air control.

Weapon

  • Damage: 3,000 3,100
  • Damage Radius: 6 5.5

Other

  • Veterancy: Double the amount of mass killed required to vet

ACUs

Cybran ACU Stealth

Cybran ACU Stealth Upgrade

Buff
Cybran URL0001

Gives cybran acu better chances in mid-game against ACUs that can have both T2 and gun at the same time.

Economy

  • Energy Cost: 5,000 14,000
  • Mass Cost: 350 650
  • Build Time: 500 800

Durability

  • Health Bonus: Provides 2,000 extra HP
Sera ACU Regen Field

Sera ACU Regen Field Upgrade

Buff
Seraphim XSL0001

This boosts the upgrade's attractiveness over the T2 upgrade and also fixes some inconsistencies where some units were getting more regen from the first upgrade tier than the second.

Durability

  • ACU Regeneration: Now provides regen to the ACU itself, 10 hp/s for the first upgrade and 20 hp/s for the second

Other

  • Regen Floor Values: Now uses different regen floor values for units depending on their tier

    Basic Tier:

    • RegenFloorT1: 3
    • RegenFloorT2: 8
    • RegenFloorT3: 15
    • RegenFloorT4: 25
    • RegenFloorSCU: 15

    Advanced Tier:

    • RegenFloorT1: 15
    • RegenFloorT2: 30
    • RegenFloorT3: 60
    • RegenFloorT4: 120
    • RegenFloorSCU: 80