Patch 3774

Balance Update
Released

This update delivers long-awaited Ythotha enhancements with improved mobility and firing capabilities, refines Janus napalm mechanics for better counterplay, and implements comprehensive HP rebalancing across factories and economic structures. The changes promote aggressive gameplay while establishing clearer faction identity through differentiated defensive capabilities and unique faction strengths.

⚖️ The Balance Team

Land Units

Ythotha

Ythotha

Buff
Seraphim XSL0401

A buff to the Ythotha has been long planned and wished, but buffing it in a way that makes the unit more dynamic and interesting turned out to be difficult. We have decided to improve it by making it more nimble and also allowing it to shoot 45 degrees backwards so that it can be microed to a much greater degree. It also gets a slight range increase to help with this goal. We will closely observe if this new microability in certain situations gives the Ythotha the power it should have, or if further adjustments are needed.

Mobility

  • TurnRate: 40 60

Weapon

  • EyeWeapon Range: 45 47
  • LeftArm Range: 45 47
  • RightArm Range: 15 47
  • AA Range: 45 47
  • AA AOE: 1.5 4

Air Units

Janus

Janus

Nerf
UEF UEA0203

The Janus change in the last patch worked well but was found to be too strong. The napalm's burn time is increased to allow players to react and move out of the damage radius before all damage has been dealt. The initial damage of the bombs is also decreased.

Napalm Mechanics

  • DoTTime: 4.2 6
  • InitialDamage/bomb: 30 15

Structures

UEF T1 Land Factory

T1 Land Factory

Nerf
UEF UXB0101

The goal with all the HP reductions in general is to allow more options for aggressive play, especially in the late game and to bring the game closer to how it is working with the current low t2 pg HP and its impact on the game.

Hit Points

  • Health: 4100 4000
UEF T1 Land/Air/Navy and T2 Land/Air Support Factories

T1 Air Factory

Nerf
UEF UXB0102

The goal with all the HP reductions in general is to allow more options for aggressive play, especially in the late game and to bring the game closer to how it is working with the current low t2 pg HP and its impact on the game.

Hit Points

  • Health: 4100 4000
UEF T1 Land/Air/Navy and T2 Land/Air Support Factories

T1 Navy Factory

Nerf
UEF UXB0103

The goal with all the HP reductions in general is to allow more options for aggressive play, especially in the late game and to bring the game closer to how it is working with the current low t2 pg HP and its impact on the game.

Hit Points

  • Health: 4800 4000
Aeon T1 Land Factory

T1 Land Factory

Nerf
Aeon UAB0101

The goal with all the HP reductions in general is to allow more options for aggressive play, especially in the late game and to bring the game closer to how it is working with the current low t2 pg HP and its impact on the game.

The goal with increasing the HP differences between the factions is to make them a relevant and interesting part of the game, rather than a visual difference without much impact. The changes are aimed to increase faction diversity and attempt to even out the current differences in power between the factions by giving them more unique strengths and weaknesses, rather than making them more equal.

Hit Points

  • Health: 3700 3100
Aeon T1 Air Factory

T1 Air Factory

Nerf
Aeon UAB0102

The goal with all the HP reductions in general is to allow more options for aggressive play, especially in the late game and to bring the game closer to how it is working with the current low t2 pg HP and its impact on the game.

The goal with increasing the HP differences between the factions is to make them a relevant and interesting part of the game, rather than a visual difference without much impact. The changes are aimed to increase faction diversity and attempt to even out the current differences in power between the factions by giving them more unique strengths and weaknesses, rather than making them more equal.

Hit Points

  • Health: 3700 3100
Aeon T1 Navy Factory

T1 Navy Factory

Nerf
Aeon UAB0103

The goal with all the HP reductions in general is to allow more options for aggressive play, especially in the late game and to bring the game closer to how it is working with the current low t2 pg HP and its impact on the game.

The goal with increasing the HP differences between the factions is to make them a relevant and interesting part of the game, rather than a visual difference without much impact. The changes are aimed to increase faction diversity and attempt to even out the current differences in power between the factions by giving them more unique strengths and weaknesses, rather than making them more equal.

Hit Points

  • Health: 4400 3100
Seraphim T1 Land Factory

T1 Land Factory

Nerf
Seraphim XSB0101

The goal with all the HP reductions in general is to allow more options for aggressive play, especially in the late game and to bring the game closer to how it is working with the current low t2 pg HP and its impact on the game.

The goal with increasing the HP differences between the factions is to make them a relevant and interesting part of the game, rather than a visual difference without much impact. The changes are aimed to increase faction diversity and attempt to even out the current differences in power between the factions by giving them more unique strengths and weaknesses, rather than making them more equal.

Hit Points

  • Health: 3700 3100
Seraphim T1 Air Factory

T1 Air Factory

Nerf
Seraphim XSB0102

The goal with all the HP reductions in general is to allow more options for aggressive play, especially in the late game and to bring the game closer to how it is working with the current low t2 pg HP and its impact on the game.

The goal with increasing the HP differences between the factions is to make them a relevant and interesting part of the game, rather than a visual difference without much impact. The changes are aimed to increase faction diversity and attempt to even out the current differences in power between the factions by giving them more unique strengths and weaknesses, rather than making them more equal.

Hit Points

  • Health: 3700 3100
Seraphim T1 Navy Factory

T1 Navy Factory

Nerf
Seraphim XSB0103

The goal with all the HP reductions in general is to allow more options for aggressive play, especially in the late game and to bring the game closer to how it is working with the current low t2 pg HP and its impact on the game.

The goal with increasing the HP differences between the factions is to make them a relevant and interesting part of the game, rather than a visual difference without much impact. The changes are aimed to increase faction diversity and attempt to even out the current differences in power between the factions by giving them more unique strengths and weaknesses, rather than making them more equal.

Hit Points

  • Health: 4600 3100
Cybran T1 Land Factory

T1 Land Factory

Nerf
Cybran URB0101

The goal with all the HP reductions in general is to allow more options for aggressive play, especially in the late game and to bring the game closer to how it is working with the current low t2 pg HP and its impact on the game.

The goal with increasing the HP differences between the factions is to make them a relevant and interesting part of the game, rather than a visual difference without much impact. The changes are aimed to increase faction diversity and attempt to even out the current differences in power between the factions by giving them more unique strengths and weaknesses, rather than making them more equal.

To compensate cybran a bit for the rather large nerf's, and to accompany their new weakness with a strength that fits to them, all their nerfed buildings do (very slowly) regenerate health now in return. They are more vulnerable, but if you don't kill them they will be back at full HP after about 10 minutes for each building.

Hit Points

  • Health: 3500 2500
  • Health Regeneration: 0 3 hp/s
Cybran T1 Air Factory

T1 Air Factory

Nerf
Cybran URB0102

The goal with all the HP reductions in general is to allow more options for aggressive play, especially in the late game and to bring the game closer to how it is working with the current low t2 pg HP and its impact on the game.

The goal with increasing the HP differences between the factions is to make them a relevant and interesting part of the game, rather than a visual difference without much impact. The changes are aimed to increase faction diversity and attempt to even out the current differences in power between the factions by giving them more unique strengths and weaknesses, rather than making them more equal.

To compensate cybran a bit for the rather large nerf's, and to accompany their new weakness with a strength that fits to them, all their nerfed buildings do (very slowly) regenerate health now in return. They are more vulnerable, but if you don't kill them they will be back at full HP after about 10 minutes for each building.

Hit Points

  • Health: 3500 2500
  • Health Regeneration: 0 3 hp/s
Cybran T1 Navy Factory

T1 Navy Factory

Nerf
Cybran URB0103

The goal with all the HP reductions in general is to allow more options for aggressive play, especially in the late game and to bring the game closer to how it is working with the current low t2 pg HP and its impact on the game.

The goal with increasing the HP differences between the factions is to make them a relevant and interesting part of the game, rather than a visual difference without much impact. The changes are aimed to increase faction diversity and attempt to even out the current differences in power between the factions by giving them more unique strengths and weaknesses, rather than making them more equal.

To compensate cybran a bit for the rather large nerf's, and to accompany their new weakness with a strength that fits to them, all their nerfed buildings do (very slowly) regenerate health now in return. They are more vulnerable, but if you don't kill them they will be back at full HP after about 10 minutes for each building.

Hit Points

  • Health: 4200 2500
  • Health Regeneration: 0 3 hp/s
UEF T1 Land Factory

T2 Land Support Factory

UEF
Nerf

The goal with all the HP reductions in general is to allow more options for aggressive play, especially in the late game and to bring the game closer to how it is working with the current low t2 pg HP and its impact on the game.

Hit Points

  • Health: 4500 4000
UEF T1 Land/Air/Navy and T2 Land/Air Support Factories

T2 Air Support Factory

Nerf
UEF UXB0202

The goal with all the HP reductions in general is to allow more options for aggressive play, especially in the late game and to bring the game closer to how it is working with the current low t2 pg HP and its impact on the game.

Hit Points

  • Health: 4500 4000
Aeon T2 Land Support Factory

T2 Land Support Factory

Nerf
Aeon UAB0201

The goal with all the HP reductions in general is to allow more options for aggressive play, especially in the late game and to bring the game closer to how it is working with the current low t2 pg HP and its impact on the game.

The goal with increasing the HP differences between the factions is to make them a relevant and interesting part of the game, rather than a visual difference without much impact. The changes are aimed to increase faction diversity and attempt to even out the current differences in power between the factions by giving them more unique strengths and weaknesses, rather than making them more equal.

Hit Points

  • Health: 4100 3100
Aeon T2 Air Support Factory

T2 Air Support Factory

Nerf
Aeon UAB0202

The goal with all the HP reductions in general is to allow more options for aggressive play, especially in the late game and to bring the game closer to how it is working with the current low t2 pg HP and its impact on the game.

The goal with increasing the HP differences between the factions is to make them a relevant and interesting part of the game, rather than a visual difference without much impact. The changes are aimed to increase faction diversity and attempt to even out the current differences in power between the factions by giving them more unique strengths and weaknesses, rather than making them more equal.

Hit Points

  • Health: 4100 3100
Seraphim T2 Land Support Factory

T2 Land Support Factory

Nerf
Seraphim XSB0201

The goal with all the HP reductions in general is to allow more options for aggressive play, especially in the late game and to bring the game closer to how it is working with the current low t2 pg HP and its impact on the game.

The goal with increasing the HP differences between the factions is to make them a relevant and interesting part of the game, rather than a visual difference without much impact. The changes are aimed to increase faction diversity and attempt to even out the current differences in power between the factions by giving them more unique strengths and weaknesses, rather than making them more equal.

Hit Points

  • Health: 4300 3100
Seraphim T2 Air Support Factory

T2 Air Support Factory

Nerf
Seraphim XSB0202

The goal with all the HP reductions in general is to allow more options for aggressive play, especially in the late game and to bring the game closer to how it is working with the current low t2 pg HP and its impact on the game.

The goal with increasing the HP differences between the factions is to make them a relevant and interesting part of the game, rather than a visual difference without much impact. The changes are aimed to increase faction diversity and attempt to even out the current differences in power between the factions by giving them more unique strengths and weaknesses, rather than making them more equal.

Hit Points

  • Health: 4300 3100
Cybran T2 Land Support Factory

T2 Land Support Factory

Nerf
Cybran URB0201

The goal with all the HP reductions in general is to allow more options for aggressive play, especially in the late game and to bring the game closer to how it is working with the current low t2 pg HP and its impact on the game.

The goal with increasing the HP differences between the factions is to make them a relevant and interesting part of the game, rather than a visual difference without much impact. The changes are aimed to increase faction diversity and attempt to even out the current differences in power between the factions by giving them more unique strengths and weaknesses, rather than making them more equal.

To compensate cybran a bit for the rather large nerf's, and to accompany their new weakness with a strength that fits to them, all their nerfed buildings do (very slowly) regenerate health now in return. They are more vulnerable, but if you don't kill them they will be back at full HP after about 10 minutes for each building.

Hit Points

  • Health: 3900 2500
  • Health Regeneration: 0 3 hp/s
Cybran T2 Air Support Factory

T2 Air Support Factory

Nerf
Cybran URB0202

The goal with all the HP reductions in general is to allow more options for aggressive play, especially in the late game and to bring the game closer to how it is working with the current low t2 pg HP and its impact on the game.

The goal with increasing the HP differences between the factions is to make them a relevant and interesting part of the game, rather than a visual difference without much impact. The changes are aimed to increase faction diversity and attempt to even out the current differences in power between the factions by giving them more unique strengths and weaknesses, rather than making them more equal.

To compensate cybran a bit for the rather large nerf's, and to accompany their new weakness with a strength that fits to them, all their nerfed buildings do (very slowly) regenerate health now in return. They are more vulnerable, but if you don't kill them they will be back at full HP after about 10 minutes for each building.

Hit Points

  • Health: 3900 2500
  • Health Regeneration: 0 3 hp/s
UEF T2 Land HQ

T2 Land HQ

Nerf
UEF UEB0201

Hit Points

  • Health: 9000 8000
UEF T2 Air HQ

T2 Air HQ

Nerf
UEF UEB0202

Hit Points

  • Health: 9000 8000
Aeon T2 Land HQ

T2 Land HQ

Nerf
Aeon UAB0201

Hit Points

  • Health: 8200 6200
Aeon T2 Air HQ

T2 Air HQ

Nerf
Aeon UAB0202

Hit Points

  • Health: 8200 6200
Seraphim T2 Land HQ

T2 Land HQ

Nerf
Seraphim XSB0201

Hit Points

  • Health: 8200 6200
Seraphim T2 Air HQ

T2 Air HQ

Nerf
Seraphim XSB0202

Hit Points

  • Health: 8200 6200
Cybran T2 Land HQ

T2 Land HQ

Nerf
Cybran URB0201

Hit Points

  • Health: 7800 5000
  • Health Regeneration: 0 10 hp/s
Cybran T2 Air HQ

T2 Air HQ

Nerf
Cybran URB0202

Hit Points

  • Health: 7800 5000
  • Health Regeneration: 0 10 hp/s
UEF T3 Land Support Factory

T3 Land Support Factory

Nerf
UEF UEB0301

Hit Points

  • Health: 4500 8000
UEF T3 Air Support Factory

T3 Air Support Factory

Nerf
UEF UEB0302

Hit Points

  • Health: 4500 8000
Aeon T3 Land Support Factory

T3 Land Support Factory

Nerf
Aeon UAB0301

Hit Points

  • Health: 10000 6200
Aeon T3 Air Support Factory

T3 Air Support Factory

Nerf
Aeon UAB0302

Hit Points

  • Health: 10000 6200
Seraphim T3 Land Support Factory

T3 Land Support Factory

Nerf
Seraphim XSB0301

Hit Points

  • Health: 10500 6200
Seraphim T3 Air Support Factory

T3 Air Support Factory

Nerf
Seraphim XSB0302

Hit Points

  • Health: 10500 6200
Cybran T3 Land Support Factory

T3 Land Support Factory

Nerf
Cybran URB0301

Hit Points

  • Health: 9500 5000
  • Health Regeneration: 0 10 hp/s
Cybran T3 Air Support Factory

T3 Air Support Factory

Nerf
Cybran URB0302

Hit Points

  • Health: 9500 5000
  • Health Regeneration: 0 10 hp/s
UEF T3 Land HQ

T3 Land HQ

Nerf
UEF UEB0301

Hit Points

  • Health: 22000 16000
UEF T3 Air HQ

T3 Air HQ

Nerf
UEF UEB0302

Hit Points

  • Health: 22000 16000
Aeon T3 Land HQ

T3 Land HQ

Nerf
Aeon UAB0301

Hit Points

  • Health: 20000 12400
Aeon T3 Air HQ

T3 Air HQ

Nerf
Aeon UAB0302

Hit Points

  • Health: 20000 12400
Seraphim T3 Land HQ

T3 Land HQ

Nerf
Seraphim XSB0301

Hit Points

  • Health: 21000 12400
Seraphim T3 Air HQ

T3 Air HQ

Nerf
Seraphim XSB0302

Hit Points

  • Health: 21000 12400
Cybran T3 Land HQ

T3 Land HQ

Nerf
Cybran URB0301

Hit Points

  • Health: 19000 10000
  • Health Regeneration: 0 20 hp/s
Cybran T3 Air HQ

T3 Air HQ

Nerf
Cybran URB0302

Hit Points

  • Health: 19000 10000
  • Health Regeneration: 0 20 hp/s
UEF T2 Navy Support Factory

T2 Navy Support Factory

Nerf
UEF UEB0203

The goal with all the HP reductions in general is to allow more options for aggressive play, especially in the late game and to bring the game closer to how it is working with the current low t2 pg HP and its impact on the game.

Hit Points

  • Health: 9000 6000
Aeon T2 Navy Support Factory

T2 Navy Support Factory

Nerf
Aeon UAB0203

The goal with all the HP reductions in general is to allow more options for aggressive play, especially in the late game and to bring the game closer to how it is working with the current low t2 pg HP and its impact on the game.

The goal with increasing the HP differences between the factions is to make them a relevant and interesting part of the game, rather than a visual difference without much impact. The changes are aimed to increase faction diversity and attempt to even out the current differences in power between the factions by giving them more unique strengths and weaknesses, rather than making them more equal.

Hit Points

  • Health: 8000 5000
Seraphim T2 Navy Support Factory

T2 Navy Support Factory

Nerf
Seraphim XSB0203

The goal with all the HP reductions in general is to allow more options for aggressive play, especially in the late game and to bring the game closer to how it is working with the current low t2 pg HP and its impact on the game.

The goal with increasing the HP differences between the factions is to make them a relevant and interesting part of the game, rather than a visual difference without much impact. The changes are aimed to increase faction diversity and attempt to even out the current differences in power between the factions by giving them more unique strengths and weaknesses, rather than making them more equal.

Hit Points

  • Health: 8500 5000
Cybran T2 Navy Support Factory

T2 Navy Support Factory

Nerf
Cybran URB0203

The goal with all the HP reductions in general is to allow more options for aggressive play, especially in the late game and to bring the game closer to how it is working with the current low t2 pg HP and its impact on the game.

The goal with increasing the HP differences between the factions is to make them a relevant and interesting part of the game, rather than a visual difference without much impact. The changes are aimed to increase faction diversity and attempt to even out the current differences in power between the factions by giving them more unique strengths and weaknesses, rather than making them more equal.

To compensate cybran a bit for the rather large nerf's, and to accompany their new weakness with a strength that fits to them, all their nerfed buildings do (very slowly) regenerate health now in return. They are more vulnerable, but if you don't kill them they will be back at full HP after about 10 minutes for each building.

Hit Points

  • Health: 7500 4000
  • Health Regeneration: 0 6 hp/s
UEF T2 Navy HQ

T2 Navy HQ

Nerf
UEF UEB0203

Hit Points

  • Health: 18000 13000
Aeon T2 Navy HQ

T2 Navy HQ

Nerf
Aeon UAB0203

Hit Points

  • Health: 16000 10000
Seraphim T2 Navy HQ

T2 Navy HQ

Nerf
Seraphim XSB0203

Hit Points

  • Health: 17000 10000
Cybran T2 Navy HQ

T2 Navy HQ

Nerf
Cybran URB0203

Hit Points

  • Health: 15000 8000
  • Health Regeneration: 0 15 hp/s
UEF T3 Navy Support Factory

T3 Navy Support Factory

Nerf
UEF UEB0303

Hit Points

  • Health: 20000 13000
Aeon T3 Navy Support Factory

T3 Navy Support Factory

Nerf
Aeon UAB0303

Hit Points

  • Health: 18750 10000
Seraphim T3 Navy Support Factory

T3 Navy Support Factory

Nerf
Seraphim XSB0303

Hit Points

  • Health: 19000 10000
Cybran T3 Navy Support Factory

T3 Navy Support Factory

Nerf
Cybran URB0303

Hit Points

  • Health: 17000 8000
  • Health Regeneration: 0 15 hp/s
UEF T3 Navy HQ

T3 Navy HQ

Nerf
UEF UEB0303

Hit Points

  • Health: 40000 26000
Aeon T3 Navy HQ

T3 Navy HQ

Nerf
Aeon UAB0303

Hit Points

  • Health: 37500 20000
Seraphim T3 Navy HQ

T3 Navy HQ

Nerf
Seraphim XSB0303

Hit Points

  • Health: 38000 20000
Cybran T3 Navy HQ

T3 Navy HQ

Nerf
Cybran URB0303

Hit Points

  • Health: 34000 16000
  • Health Regeneration: 0 30 hp/s
UEF T1 Mass Extractor

T1 Mass Extractor

Buff
UEF UEB1103

If you look at the values, you will notice that we tried to make the new HP values as consistent and intuitive as possible. Mex and PGs now have equal HP, and most support factories have the same HP as the lower tech HQ. Meanwhile every HQ upgrade will double its HP.

Tired of getting first bombed? You can pick UEF now, and enjoy their additional toughness.

Hit Points

  • Health: 600 760
UEF T1 Power Generator

T1 Power Generator

Buff
UEF UEB1101

If you look at the values, you will notice that we tried to make the new HP values as consistent and intuitive as possible. Mex and PGs now have equal HP, and most support factories have the same HP as the lower tech HQ. Meanwhile every HQ upgrade will double its HP.

Tired of losing your t2 PGs to corsairs? You can pick UEF now, and enjoy their additional toughness.

Hit Points

  • Health: 600 760
Aeon T1 Mass Extractor

T1 Mass Extractor

No Change
Aeon UAB1103

If you look at the values, you will notice that we tried to make the new HP values as consistent and intuitive as possible. Mex and PGs now have equal HP, and most support factories have the same HP as the lower tech HQ. Meanwhile every HQ upgrade will double its HP.

Hit Points

  • Health: 600
Aeon T1 Power Generator

T1 Power Generator

No Change
Aeon UAB1101

If you look at the values, you will notice that we tried to make the new HP values as consistent and intuitive as possible. Mex and PGs now have equal HP, and most support factories have the same HP as the lower tech HQ. Meanwhile every HQ upgrade will double its HP.

Hit Points

  • Health: 600
Seraphim T1 Mass Extractor

T1 Mass Extractor

No Change
Seraphim XSB1103

If you look at the values, you will notice that we tried to make the new HP values as consistent and intuitive as possible. Mex and PGs now have equal HP, and most support factories have the same HP as the lower tech HQ. Meanwhile every HQ upgrade will double its HP.

The Notha (Seraphim Fighter bomber) can now kill t2 mex with 2 bombs, something Corsairs can only do if they are very lucky and hit all their bombs.

Hit Points

  • Health: 600
Seraphim T1 Power Generator

T1 Power Generator

No Change
Seraphim XSB1101

If you look at the values, you will notice that we tried to make the new HP values as consistent and intuitive as possible. Mex and PGs now have equal HP, and most support factories have the same HP as the lower tech HQ. Meanwhile every HQ upgrade will double its HP.

Hit Points

  • Health: 600
Cybran T1 Mass Extractor

T1 Mass Extractor

Nerf
Cybran URB1103

If you look at the values, you will notice that we tried to make the new HP values as consistent and intuitive as possible. Mex and PGs now have equal HP, and most support factories have the same HP as the lower tech HQ. Meanwhile every HQ upgrade will double its HP.

To compensate cybran a bit for the rather large nerf's, and to accompany their new weakness with a strength that fits to them, all their nerfed buildings do (very slowly) regenerate health now in return. They are more vulnerable, but if you don't kill them they will be back at full HP after about 10 minutes for each building.

Hit Points

  • Health: 600 500
  • Health Regeneration: 0 1 hp/s
Cybran T1 Power Generator

T1 Power Generator

Nerf
Cybran URB1101

If you look at the values, you will notice that we tried to make the new HP values as consistent and intuitive as possible. Mex and PGs now have equal HP, and most support factories have the same HP as the lower tech HQ. Meanwhile every HQ upgrade will double its HP.

To compensate cybran a bit for the rather large nerf's, and to accompany their new weakness with a strength that fits to them, all their nerfed buildings do (very slowly) regenerate health now in return. They are more vulnerable, but if you don't kill them they will be back at full HP after about 10 minutes for each building.

Many cybran buildings are now very vulnerable to TMLs, adding strategic counterplay options.

Hit Points

  • Health: 600 500
  • Health Regeneration: 0 1 hp/s
UEF T1 Mass Storage

T1 Mass Storage

Nerf
UEF UEB1106

Hit Points

  • Health: 1600 760
Aeon T1 Mass Storage

T1 Mass Storage

Nerf
Aeon UAB1106

Hit Points

  • Health: 1600 600
Seraphim T1 Mass Storage

T1 Mass Storage

Nerf
Seraphim XSB1106

Hit Points

  • Health: 1600 600
Cybran T1 Mass Storage

T1 Mass Storage

Nerf
Cybran URB1106

Hit Points

  • Health: 1600 500
  • Health Regeneration: 0 1 hp/s
UEF T2 Mass Extractor

T2 Mass Extractor

Nerf
UEF UEB1202

Hit Points

  • Health: 3000 2500
UEF T2 Power Generator

T2 Power Generator

Nerf
UEF UEB1201

Hit Points

  • Health: 2160 2500
Aeon T2 Mass Extractor

T2 Mass Extractor

Nerf
Aeon UAB1202

Hit Points

  • Health: 3000 1900
Aeon T2 Power Generator

T2 Power Generator

Nerf
Aeon UAB1201

Hit Points

  • Health: 2160 1900
Seraphim T2 Mass Extractor

T2 Mass Extractor

Nerf
Seraphim XSB1202

Hit Points

  • Health: 3000 1900
Seraphim T2 Power Generator

T2 Power Generator

Nerf
Seraphim XSB1201

Hit Points

  • Health: 2160 1900
Cybran T2 Mass Extractor

T2 Mass Extractor

Nerf
Cybran URB1202

Hit Points

  • Health: 3000 1800
  • Health Regeneration: 0 3 hp/s
Cybran T2 Power Generator

T2 Power Generator

Nerf
Cybran URB1201

Hit Points

  • Health: 2160 1800
  • Health Regeneration: 0 3 hp/s
UEF T3 Mass Extractor

T3 Mass Extractor

Buff
UEF UEB1302

Hit Points

  • Health: 8400 9000
UEF T3 Power Generator

T3 Power Generator

Buff
UEF UEB1301

Hit Points

  • Health: 9720 9000
  • Explosion Damage: 8000 5500
Aeon T3 Mass Extractor

T3 Mass Extractor

Nerf
Aeon UAB1302

Hit Points

  • Health: 8400 6200
Aeon T3 Power Generator

T3 Power Generator

Nerf
Aeon UAB1301

Hit Points

  • Health: 9720 6200
  • Explosion Damage: 8000 5500
Seraphim T3 Mass Extractor

T3 Mass Extractor

Nerf
Seraphim XSB1302

Hit Points

  • Health: 8400 6200
Seraphim T3 Power Generator

T3 Power Generator

Nerf
Seraphim XSB1301

Hit Points

  • Health: 9720 6200
  • Explosion Damage: 8000 5500
Cybran T3 Mass Extractor

T3 Mass Extractor

Nerf
Cybran URB1302

Hit Points

  • Health: 8400 6000
  • Health Regeneration: 0 10 hp/s
Cybran T3 Power Generator

T3 Power Generator

Nerf
Cybran URB1301

Hit Points

  • Health: 9720 6000
  • Health Regeneration: 0 10 hp/s
  • Explosion Damage: 8000 5500
UEF HydroCarbon PowerPlant

HydroCarbon PowerPlant

Buff
UEF UEB1102

Hit Points

  • Health: 1600 1800
Aeon HydroCarbon PowerPlant

HydroCarbon PowerPlant

No Change
Aeon UAB1102

Hit Points

  • Health: 1600
Seraphim HydroCarbon PowerPlant

HydroCarbon PowerPlant

No Change
Seraphim XSB1102

Hit Points

  • Health: 1600
Cybran HydroCarbon PowerPlant

HydroCarbon PowerPlant

Nerf
Cybran URB1102

Hit Points

  • Health: 1600 1400
  • Health Regeneration: 0 1 hp/s
UEF Wall

Wall

Nerf
UEF UEB5101

The last building that got its HP changed are Walls. They found increasing popularity in the past year, and with that also causing increasing annoyance and they proved that they are very powerful. Walls take twice the time to build now (which is still very fast), and while UEF walls are almost as hard to destroy as before, Cybran walls are much less of a obstacle.

Construction

  • BuildTime: 10 20

Hit Points

  • Health: 4000 3000
Aeon Wall

Wall

Nerf
Aeon UAB5101

Construction

  • BuildTime: 10 20

Hit Points

  • Health: 4000 2000
Seraphim Wall

Wall

Nerf
Seraphim XSB5101

Construction

  • BuildTime: 10 20

Hit Points

  • Health: 4000 2000
Cybran Wall

Wall

Nerf
Cybran URB5101

Construction

  • BuildTime: 10 20

Hit Points

  • Health: 4000 1500
  • Health Regeneration: 0 3 hp/s