Patch 3775

Balance Update
Released

This balance update addresses the most pressing competitive team game issues by reworking T3 snipers, reducing ASF spam, introducing delayed Ahwassa damage mechanics, and rebalancing walls to complement recent engine improvements. The changes enhance tactical depth while improving counterplay opportunities across land, air, and naval combat.

⚖️ The Balance Team

Land Units

Fire Beetle

Fire Beetle

Buff
Cybran URL0108

Beetles are currently underused, with this change they will be easier to quickly pump out.

Economy

  • Build Time: 700 550
T2 Mobile Missile Launcher

T2 Mobile Missile Launcher

Universal
Buff

MMLs were nerfed quite heavily when TMD behavior was reworked. With these changes they will be cheaper and easier to build, while the range increase will make it easier to deal with T2 PDs without accidentally getting into their range.

Economy

  • Energy Cost: 1500 1350
  • Mass Cost: 200 180
  • Build Time: 1000 800

Weapons

  • Max Range: 60 65
Aeon T3 Mobile AA

Aeon T3 Mobile AA

Buff
Aeon UAL0304

Straight buff to T3 MAA. This allows players to get them out earlier.

Economy

  • Mass Cost: 800 600
  • Energy Cost: 10000 7500
  • Build Time: 4000 3000

Defense

  • Health: 2000 1700
UEF T3 Mobile AA

UEF T3 Mobile AA

Buff
UEF UEL0304

Straight buff to T3 MAA. This allows players to get them out earlier.

Economy

  • Mass Cost: 800 600
  • Energy Cost: 10000 7500
  • Build Time: 4000 3000

Defense

  • Health: 2200 1900
Cybran T3 Mobile AA

Cybran T3 Mobile AA

Buff
Cybran URL0304

Straight buff to T3 MAA. This allows players to get them out earlier. Cybran T3 MAA hp is relatively stronger to make up for the lack of mobile shields.

Economy

  • Mass Cost: 800 600
  • Energy Cost: 10000 7500
  • Build Time: 4000 3000
Seraphim T3 Mobile AA

Seraphim T3 Mobile AA

Buff
Seraphim XSL0304

Straight buff to T3 MAA. This allows players to get them out earlier.

Economy

  • Mass Cost: 960 720
  • Energy Cost: 12800 9600
  • Build Time: 4800 3600

Defense

  • Health: 2100 1800
T3 Shield Disruptor

T3 Shield Disruptor

Nerf
Aeon UAL0307

The shield disruptor might not be used frequently by most players but it's an extremely strong and oppressive unit with very little counterplay at higher levels. By reducing its range and hp we hope to give players more counterplay possibilities.

Weapons

  • Range: 75 65

Defense

  • Health: 1200 800
Brick

Brick

Buff
Cybran URL0303

To make T3 stage more dynamic we're increasing the movement speed of all T3 direct fire heavy units. Bricks also gets a small buff to its range which brings it in line with the Percy. With its current range the Brick wasn't able to properly kite enemy gun ACUs and it made the Brick extremely vulnerable to OC.

Range

  • Main Gun Range: 32 34
  • Torpedo Range: 32 34
  • Anti-Torpedo Range: 32 34

Mobility

  • MaxAcceleration: 2.3 2.4
  • MaxBrake: 2.3 2.4
  • MaxSpeed: 2.3 2.4
  • MaxSpeedReverse: 2.3 2.4
Harbinger

Harbinger

Buff
Aeon UAL0307

To make T3 stage more dynamic we're increasing the movement speed of all T3 direct fire heavy units.

Mobility

  • MaxAcceleration: 3.2 3.3
  • MaxBrake: 2.85 2.95
  • MaxSpeed: 2.85 2.95
Othuum

Othuum

Buff
Seraphim XSL0305

To make T3 stage more dynamic we're increasing the movement speed of all T3 direct fire heavy units.

Mobility

  • MaxAcceleration: 3.5 3.55
  • MaxBrake: 2.75 2.85
  • MaxSpeed: 2.75 2.85
Percival

Percival

Buff
UEF UEL0307

To make T3 stage more dynamic we're increasing the movement speed of all T3 direct fire heavy units.

Mobility

  • MaxAcceleration: 2.1 2.2
  • MaxBrake: 2.1 2.2
  • MaxSpeed: 2.1 2.2
  • MaxSpeedReverse: 2.1 2.2
Aeon T3 Sniper Bot

T3 Sniper Bot

Nerf
Aeon UAL0306

The reduction in speed and range will allow for more counterplay as the snipers will both need to be closer to the enemy and won't be able to retreat as quickly. This should allow other units to catch them if they are out of position. The cost changes shift the snipers to a later stage of T3 as it will be impossible to spam them out effectively without bigger investment into energy infrastructure. This should also make it much harder to quickly rush snipers and completely nullify an aggressive ACU.

Cost

  • MassCost: 880 700
  • EnergyCost: 14080 25000

Range & Mobility

  • MaxRadius: 70 60
  • MaxAcceleration: 2.6 2.4
  • MaxBrake: 2.6 2.4
  • MaxSpeed: 2.6 2.4
Seraphim T3 Sniper Bot

T3 Sniper Bot

Nerf
Seraphim XSL0305

The reduction in speed and range will allow for more counterplay as the snipers will both need to be closer to the enemy and won't be able to retreat as quickly. This should allow other units to catch them if they are out of position. The cost changes shift the snipers to a later stage of T3 as it will be impossible to spam them out effectively without bigger investment into energy infrastructure. This should also make it much harder to quickly rush snipers and completely nullify an aggressive ACU.

Cost

  • MassCost: 960 780
  • EnergyCost: 15360 27000

Range & Mobility

  • MainMaxRadius: 65 55
  • SecondMaxRadius: 75 65
  • MaxAcceleration: 2.4 2.2
  • MaxBrake: 2.4 2.2
  • MaxSpeed: 2.4 2.2
UEF T3 Mobile Artillery

T3 Mobile Artillery

Buff
UEF UEL0304

This halves the time it takes for T3 Arties to unpack, buffing them vs armies by making hit and run tactics more effective.

Mechanics

  • Unpack: 0.5 1
Cybran T3 Mobile Artillery

T3 Mobile Artillery

Buff
Cybran URL0304

This halves the time it takes for T3 Arties to unpack, buffing them vs armies by making hit and run tactics more effective.

Mechanics

  • Unpack: 0.4 0.8
Seraphim T3 Mobile Artillery

T3 Mobile Artillery

Buff
Seraphim XSL0304

This halves the time it takes for T3 Arties to unpack, buffing them vs armies by making hit and run tactics more effective.

Mechanics

  • Unpack: 0.22 0.44
Fatboy

Fatboy

Buff
UEF UEL0401

This makes it easier to retreat with the Fatboy without it rotating which should make kiting easier and less frustrating. No longer will you need to issue tons of movement commands close together to make sure the Fatboy won't waste time turning around and die because of it.

Mechanics

  • BackUpDistance: 15 30
Galactic Colossus

Galactic Colossus

Nerf
Aeon UAL0401

The Galactic Colossus has been the strongest experimental since its claws were fixed. It's particularly strong vs large T3 armies which are slower and can't effectively micro against the GC like they can against the Ythotha. The slower speed will make it harder for the GC to catch armies and retreat if it picks a losing battle.

Mobility

  • MaxAcceleration: 2.5 2.4
  • MaxBrake: 2.5 2.4
  • MaxSpeed: 2.5 2.4

Air Units

Ahwassa

Ahwassa

Nerf
Seraphim XSA0402

Ahwassa's damage is now split in two phases. The initial impact of the bomb deals 10% of the damage, the rest of the damage is dealt after 2.5 seconds of the bomb's explosion "gathering" energy and then exploding creating a shockwave. The damage from this explosion is split into 3 waves each dealing 30% of the damage every 1 tick (0.1 seconds). This change is meant as a nerf of Ahwassa vs mobile units as the experimental bomber was extremely oppressive vs T3 mobile armies and offered little counterplay. With these changes the armies have a small window to get out of the explosion's radius and dodge the bomb.

Aeon T2 Transport

T2 Transport

Nerf
Aeon UAA0104

This nerf is aimed primarily at arty drops which are very hard to counter. The reduced speed will allow interceptors to catch up to the transport even if they are not in the perfect position to defend.

Mobility

  • Movement Speed: 14.3 13.5
UEF T2 Transport

T2 Transport

Nerf
UEF UEA0104

This nerf is aimed primarily at arty drops which are very hard to counter. The reduced speed will allow interceptors to catch up to the transport even if they are not in the perfect position to defend.

Mobility

  • Movement Speed: 14.3 13.5
Cybran T2 Transport

T2 Transport

Nerf
Cybran URA0104

This nerf is aimed primarily at arty drops which are very hard to counter. The reduced speed will allow interceptors to catch up to the transport even if they are not in the perfect position to defend.

Mobility

  • Movement Speed: 14.3 13.5
Seraphim T2 Transport

T2 Transport

Nerf
Seraphim XSA0104

This nerf is aimed primarily at arty drops which are very hard to counter. The reduced speed will allow interceptors to catch up to the transport even if they are not in the perfect position to defend.

Mobility

  • Movement Speed: 14.3 13.5
Janus

Janus

Nerf
UEF DEA0202

Janus are currently a lot more efficient BT and E wise compared to interceptors which makes it very difficult to spam enough inties to keep up with Janus production. These changes allow for more counterplay vs Janus and makes them a less of an all-in unit. The reduced mass cost should make the Janus more viable in lower numbers and not require an all-in scenario.

Cost & Build Time

  • Mass Cost: 420 360
  • Energy Cost: 8400 12600
  • Build Time: 2400 2800
Stinger

Stinger

Buff
UEF UEA0203

Supports the intended identity of the Stinger, which is to be a fast, cheap raider and a hybrid transport.

Cost & Build Time

  • Mass Cost: 240 192
  • Energy Cost: 4800 3840
  • Build Time: 1600 1280

Combat & Mobility

  • Health: 880 700
  • DPS: 66.6 53
  • MovementSpeed: 12 13.5
Vulthoo

Vulthoo

Buff
Seraphim XSA0203

Reinforces a more unique identity for the Vulthoo as a tech 2.5 gunship. Makes up for Sera lack of t3 gunship.

Cost & Build Time

  • Energy Cost: 6000 10000
  • Mass Cost: 300 500
  • Build Time: 2000 3300

Combat & Size

  • MaxAirspeed: 12 11
  • Health: 1080 1800
  • UniformScale: 0.06 0.066
  • Damage(DPS): 16(80) 19.2(100)
Aeon Torpedo Bomber

Torpedo Bomber

Buff
Aeon UAA0204

Increases the number of torpedo's dropped while reducing the damage of individual torpedo's. The damage output of a salvo remains unchanged. This change reduces the impact of anti torpedo weaponry against torpedo bombers.

Torpedo Mechanics

  • Damage: 250 150
  • MuzzleSalvoDelay: 0.6 0.2
  • MuzzleSalvoSize: 3 5
UEF Torpedo Bomber

Torpedo Bomber

Buff
UEF UEA0204

Increases the number of torpedo's dropped while reducing the damage of individual torpedo's. The damage output of a salvo remains unchanged. This change reduces the impact of anti torpedo weaponry against torpedo bombers.

Torpedo Mechanics

  • Damage: 250 150
  • MuzzleSalvoDelay: 0.6 0.2
  • MuzzleSalvoSize: 3 5
Cybran Torpedo Bomber

Torpedo Bomber

Buff
Cybran URA0204

Increases the number of torpedo's dropped while reducing the damage of individual torpedo's. The damage output of a salvo remains unchanged. This change reduces the impact of anti torpedo weaponry against torpedo bombers.

Torpedo Mechanics

  • Damage: 50 30
  • MuzzleSalvoDelay: 0.6 0.2
  • MuzzleSalvoSize: 3 5
Seraphim Torpedo Bomber

Torpedo Bomber

Buff
Seraphim XSA0204

Increases the number of torpedo's dropped while reducing the damage of individual torpedo's. The damage output of a salvo remains unchanged. This change reduces the impact of anti torpedo weaponry against torpedo bombers.

Torpedo Mechanics

  • Damage: 250 150
  • MuzzleSalvoDelay: 0.6 0.1
  • MuzzleSalvoSize: 3 5
Mercy

Mercy

Buff
Aeon DAA0206

Increases the damage of the mercy and introduces a new, alternative effect. The new effect is better at communicating the radius that receives damage over time.

Damage

  • Damage: 30 50 damage per tick
  • Total Damage: 600 1000
Aeon ASF

Air Superiority Fighter

Nerf
Aeon UAA0303

Reduce the size of ASF blobs in the late game. Reduce ASF effectiveness vs interceptors (due to larger overkill). Bring ASF mass cost more in line with other T3 units.

Cost & Build Time

  • Mass Cost: 350 450
  • Energy Cost: 40000 51200
  • Build Time: 3000 3840

Combat

  • Damage: 405 505
  • Health: 1750 2250
UEF ASF

Air Superiority Fighter

Nerf
UEF UEA0303

Reduce the size of ASF blobs in the late game. Reduce ASF effectiveness vs interceptors (due to larger overkill). Bring ASF mass cost more in line with other T3 units.

Cost & Build Time

  • Mass Cost: 350 450
  • Energy Cost: 40000 51200
  • Build Time: 3000 3840

Combat

  • Damage: 200 250
  • Health: 1800 2300
Cybran ASF

Air Superiority Fighter

Nerf
Cybran URA0303

Reduce the size of ASF blobs in the late game. Reduce ASF effectiveness vs interceptors (due to larger overkill). Bring ASF mass cost more in line with other T3 units.

Cost & Build Time

  • Mass Cost: 350 450
  • Energy Cost: 40000 51200
  • Build Time: 3000 3840

Combat

  • Damage: 200 250
  • Health: 1725 2225
Seraphim ASF

Air Superiority Fighter

Nerf
Seraphim XSA0303

Reduce the size of ASF blobs in the late game. Reduce ASF effectiveness vs interceptors (due to larger overkill). Bring ASF mass cost more in line with other T3 units.

Cost & Build Time

  • Mass Cost: 350 450
  • Energy Cost: 40000 51200
  • Build Time: 3000 3840

Combat

  • Damage: 405 505
  • Health: 1775 2275

Structures

Aeon Wall

Wall

Nerf
Aeon UAB5101

After patching the game's engines walls are now properly blocking projectiles. Because of this their hp is being reduced and their cost increased. To reduce the impact of these changes on walls that are built with impeding enemy movement in mind the Build Time of walls is reduced.

Note: These changes have been merged alongside the development patch that brought the engine fix so they've been apart of FAF for around a month now.

Health & Cost

  • Health: X 500
  • Energy Cost: 10 20
  • Mass Cost: 2 3
  • Build Time: 20 15
UEF Wall

Wall

Nerf
UEF UEB5101

After patching the game's engines walls are now properly blocking projectiles. Because of this their hp is being reduced and their cost increased. To reduce the impact of these changes on walls that are built with impeding enemy movement in mind the Build Time of walls is reduced.

Note: These changes have been merged alongside the development patch that brought the engine fix so they've been apart of FAF for around a month now.

Health & Cost

  • Health: X 500
  • Energy Cost: 10 20
  • Mass Cost: 2 3
  • Build Time: 20 15
Cybran Wall

Wall

Nerf
Cybran URB5101

After patching the game's engines walls are now properly blocking projectiles. Because of this their hp is being reduced and their cost increased. To reduce the impact of these changes on walls that are built with impeding enemy movement in mind the Build Time of walls is reduced.

Note: These changes have been merged alongside the development patch that brought the engine fix so they've been apart of FAF for around a month now.

Health & Cost

  • Health: X 500
  • Energy Cost: 10 20
  • Mass Cost: 2 3
  • Build Time: 20 15
Seraphim Wall

Wall

Nerf
Seraphim XSB5101

After patching the game's engines walls are now properly blocking projectiles. Because of this their hp is being reduced and their cost increased. To reduce the impact of these changes on walls that are built with impeding enemy movement in mind the Build Time of walls is reduced.

Note: These changes have been merged alongside the development patch that brought the engine fix so they've been apart of FAF for around a month now.

Health & Cost

  • Health: X 500
  • Energy Cost: 10 20
  • Mass Cost: 2 3
  • Build Time: 20 15
Land Factories

Land Factories

Buff
All All Factions

Build time improvements to standardize factory upgrade timings across all factory types.

HQ Build Times

  • T3 Build Time: 12100 12000

Support Build Times

  • T2 Build Time: 1600 1200
  • T3 Build Time: 4000 3200
Air Factories

Air Factories

Buff
All All Factions

Brings the T2 and T3 air factory build time in line with their land counterparts.

HQ Build Times

  • T3 Build Time: 12100 12000

Support Build Times

  • T2 Build Time: 1300 1200
  • T3 Build Time: 4000 3200
Aeon T2 Artillery

T2 Static Artillery

Nerf
Aeon UAB2303

Range and accuracy adjustments to balance T2 static artillery effectiveness across all factions.

Range & Accuracy

  • FiringRandomness: 1.75 2
  • MaxRadius: 128 115
UEF T2 Artillery

T2 Static Artillery

Nerf
UEF UEB2303

Range and accuracy adjustments to balance T2 static artillery effectiveness across all factions.

Range & Accuracy

  • FiringRandomness: 2.25 2.5
  • MaxRadius: 128 115
Cybran T2 Artillery

T2 Static Artillery

Nerf
Cybran URB2303

Range and accuracy adjustments to balance T2 static artillery effectiveness across all factions.

Range & Accuracy

  • FiringRandomness: 2.75 3
  • MaxRadius: 128 115
Seraphim T2 Artillery

T2 Static Artillery

Nerf
Seraphim XSB2303

Range and accuracy adjustments to balance T2 static artillery effectiveness across all factions.

Range & Accuracy

  • FiringRandomness: 1.75 2
  • MaxRadius: 128 115
T3 Power Generator

T3 Power Generator Adjacency

Nerf
All All Factions

This change effects only buildings the size of a factory and the ones that have active consumption (as opposed to maintenance, for example radar is unaffected).

T3 pgen adjacency is extremely efficient and scaling your air grid by adding extra T3 power generators and support air factories is the only viable choice. With this change, we hope to force players to make a conscious decision if they wish to quickly scale their production by increasing the assistance on their HQ or reap the long-term benefits of expanding their air grid. This change also makes spamming high amounts of ASFs harder.

Adjacency

  • Active Energy Adjacency Buff: -18.75% -15.62%

ACU Enhancements

Bubble Shield

Bubble Shield

Buff
UEF UEL0001

Currently, the bubble shield isn't used as it's too expensive and arrives too late to be useful. We hope that by shifting the upgrade to the mid-game stage it will allow UEF players to better take advantage of the upgrade with a Mongoose push or by protecting their first few T3 units from Overcharge.

Cost & Build Time

  • Energy Cost: 112500 70000
  • Mass Cost: 2300 2000
  • Build Time: 2100 1700

Shield Performance

  • Shield Health: 9000 7000
  • Shield Recharge Time: 90 60
  • Shield Regen Rate: 60 67