Patch 3810

Balance Update
Released

This balance update comprises numerous minor adjustments to certain units, providing them with backup capabilities at a distance. Additionally, there are a few significant changes, such as the introduction of the new Teleport mechanic, alongside some slight nerfs.

⚖️ The Balance Team

Land

Selen

Selen

Buff
Seraphim XSL0101

Allow the Selen to activate its cloak more quickly and increase the vision and radar radius it retains after cloaking itself.

Intel

  • Cloak Generator
  • Vision Multiplier: 0.6 0.8
  • Radar Multiplier: 0.6 0.8
  • Wait Time: 3s 1.5s
Thistle

Thistle

Buff
Aeon UAL0104

Increase the hitpoints of the Aeon Tech 1 MAA so that it can survive the first salvo of a Seraphim Tech 1 bomber.

Defence

  • Health: 250 265
Thistle

Mongoose

Buff
UEF DEL0204

Allow Mongoose to fire from transports.

Physics

  • ShootFromTransport: False True
Thistle

Hoplite

Buff
Cybran DRL0204

Slightly buff the currently underused Hoplite by increasing the muzzle velocity of its rockets.

Weapon

  • Muzzle Velocity: 20 25
Thistle

Ilshavoh

Buff
Seraphim XSL0202

Physics

  • Max Turn Rate: 75 90
  • Turn On Spot Rate: 45 90
Thistle

Othuum

Buff
Seraphim XSL0303

Greatly increase Othuum's maneuverability and slightly increase the range of its short range guns to make it better in early T3 rushes and T3 raids.

Physics

  • Turn Rate: 75 90
  • Max Brake: 2.85 3.55

Weapons

  • Bolters
  • Range: 20 22
  • Yaw Speed: 120 170
  • Cannon
  • Yaw Speed: 90 125
Thistle

Cougar

Buff
UEF DELK002

The UEF’s T3 Mobile Anti-Air has been upgraded with higher damage output and improved DPS, giving it stronger performance against high-value air units. With its new speed, it can now better accompany Titans and Parashields in the field. This adjustment allows the unit to bring down a strategic bomber in just 3 salvos instead of 4, making it a more reliable frontline anti-air option.

Physics

  • Speed: 3.3 3.5

Weapons

  • Damage Per Volley: 1200 1400
  • Salvo Size: 12 14
  • Reload Time: 4.5 4.3
Redeemer

Redeemer

Buff
Aeon DALK003

The Aeon Redeemer has had its movement speed reduced, trading mobility with the UEF’s T3 MAA to help balance inter-faction diversity. Despite being slightly slower, Redeemer retains its core effectiveness as a mobile anti-air platform. Since Aeon already benefits from Asylums’ unusually high speed (4.0) and Harbingers’ relatively low speed (3.0), Redeemer’s reduced mobility has minimal impact on Aeon’s overall unit synergy.

Physics

  • Speed: 3.5 3.3

Air

Vulthoo

Vulthoo

Buff
Seraphim XSA0203

Slightly buff the Seraphim Tech 2 gunship to better align it with its intended role as a 'Tech 2.5-unit'.

Weapon

  • Damage: 19.2 20
  • Max Radius: 22 24
Vulthoo

Wailer

Buff
Cybran XRA0305

Weapon

  • Muzzle Velocity: 13 22
  • Projectile Lifetime: 2 2.5

Structure

Radars

The BuildRate and BuildTime stats of all Radars are updated to be more streamlined.

Tech 1

  • BuildRate: 14.08 13

Tech 2

  • BuildRate: 21.46 20
  • BuildTime: 845 780

Tech 3

  • BuildTime: 2575 2400

Sonars

The BuildRate and BuildTime stats of all Sonars are updated to be more streamlined. The build time of Tech 2 Sonars is corrected to ensure it is not longer than that of Tech 3 Sonars. Tech 3 Sonars get their very low build time increased, to compensate for their Tech 2 counterparts being much quicker to build and providing more build power.

Tech 1

  • BuildRate: 14.08 13
  • BuildRate: 127.5 125
  • EnergyCost: 1275 1250

Tech 2 (Not Seraphim)

  • BuildRate: 15 20
  • BuildTime: 1680 780

Tech 2 Seraphim

  • BuildTime: 2120 1040

Tech 3 UEF/Aeon

  • BuildTime: 750 1200

Tech 3 Cybran

  • BuildTime: 900 1400

Tech 2 Shield

The BuildRate and BuildTime stats of several shield generators are updated to be more streamlined. The Seraphim Tech 2 Shield Generator gains build power, as it previously had a very low amount. The Aeon Tech 2 Shield Generator loses its build power, as it cannot be upgraded.

Aeon

  • BuildRate: 13.66 0

Seraphim

  • BuildRate: 12.98 20

UEF

  • BuildRate: 19.95 20

Tech 3 Shield

Seraphim

  • BuildTime: 5841 5800

UEF

  • BuildTime: 4988 5000

ACU Explosion vs Shields

ACU death nuke is now absorbed by shields doing the 2500dmg to the shield

TMLs

Reduce the hit points of stationary tactical missile launchers (TML) and make them volatile.

Aeon/UEF/Sera

  • Health: 1500 900
  • Death Damage: 0 750
  • Death AoE: 0 2

Cybran

  • Health: 1500 900
  • Death Damage: 0 750
  • Death AoE: 0 3

Experimental Artillery

Salvation

After being fixed a long time ago, the adjacency bonus made Salvation more effective than Mavor as a game ending artillery as recently discovered. Since Salvation's purpose is to be spammed en masse after a Paragon, and not to be built independently as a superior artillery piece, the adjacency bonus that makes building Salvation without Paragon overpowered is nerfed.

  • AdjacencyBonus: 42% 20%

ACU

UEF Bubble-Shield

Reduce the costs of the UEF Bubble Shield Upgrade.

  • EnergyCost: 70,000 45,000
  • MassCost: 2000 1400
  • BuildTime: 1700 1500
  • Shield:
    • Health: 7000 5000
    • RechargeTime: 60 45
    • RegenRate: 67 60