Patch 3813

Balance Update
Released

The balance changes adjust unit stats for better gameplay clarity and fairness, including mobility tweaks, cost balancing, vision reductions, and weapon effectiveness.

⚖️ The Balance Team

Land Units

Ascendant

Ascendant

Nerf
Aeon UAL0205

Reduce the speed of hover flak on water to be the same as on land. This makes it less oppressive supporting hover raids and more exposed when supporting naval fleets.

Movement

  • Water Speed Multiplier: 1.35 1.0
  • Water Speed: 3.65 2.7
Iashavoh

Iashavoh

Nerf
Seraphim XSL0205

Reduce the speed of hover flak on water to be the same as on land. This makes it less oppressive supporting hover raids and more exposed when supporting naval fleets.

Movement

  • Water Speed Multiplier: 1.4 1.0
  • Water Speed: 3.64 2.6
Fire Beetle

Fire Beetle

Buff
Cybran URL0111

Unlike other Tech 2 units, the Fire Beetle only takes up one clamp on transports, the same as Tech 1 units. To ensure that it does not slow transports down excessively, the Fire Beetle's TransportSpeedReduction stat is reduced to match that of Tech 1 units.

Transport

  • TransportSpeedReduction: 0.3 0.15
Blaze

Blaze

Nerf
Aeon UAL0201

Reduce Blaze speed to make it easier to catch and reduce its powerful raiding capabilities. Additionally, reduce T2 Amphibious Tank vision by 2 to give them a weapon range disadvantage of 2 when behind enemy lines and lacking intel, similar to T2 land tanks.

Movement

  • Speed: 4.3 4.0

Intelligence

  • Vision Radius: 24 22
Yenzyne

Yenzyne

Nerf
Seraphim XSL0201

Reduce T2 Amphibious Tank vision by 2 to give them a weapon range disadvantage of 2 when behind enemy lines and lacking intel, similar to T2 land tanks.

Intelligence

  • Vision Radius: 20 18
Wagner

Wagner

Nerf
Cybran URL0203

Reduce T2 Amphibious Tank vision by 2 to give them a weapon range disadvantage of 2 when behind enemy lines and lacking intel, similar to T2 land tanks.

Intelligence

  • Vision Radius: 22 20
Ythotha

Ythotha

Nerf
Seraphim XSL0401

Remove the ability for the Ythotha to walk backwards, preventing exploitation of its movement mechanics during combat.

Movement

  • MaxSpeedReverse: 2.5 0

Air Units

Mercy

Mercy

Buff
Aeon DAA0206

Buff the cost of the Mercy to suit its new role of killing large numbers of low HP targets such as armies, T1 pgens, and engineers. The buildtime is reduced an extra amount compared to other costs since it is a kamikaze unit.

Economy

  • Mass Cost: 300 230
  • Energy Cost: 6000 4600

Construction

  • Build Time: 2000 1200
T3 ASF

T3 ASF

Nerf
All Factions Various

Remove ASF's armor against Ahwassa bomb, as it is no longer necessary with the new delayed explosion.

Defense

  • Damage taken from Ahwassa bomb: 10% 100%
Soul Ripper

Soul Ripper

Buff
Cybran URA0401

The Soul Ripper's Iridium Rocket Packs gain the same area of effect radius as its primary weapons. Visually, these weapons appeared like they dealt damage in an area of effect, however, this was never the case. Due to being very inaccurate, this caused them to underperform against smaller units.

Iridium Rocket Packs (x2)

  • Damage Radius: 0 3
  • Damage: 190 150
  • DPS: 285 225

Naval Units

Aeon Cruiser

Aeon Cruiser

Buff
Aeon UAS0202

Unify the MuzzleVelocity stat of the Aeon Cruiser's missile launchers. The Infinity Class is equipped with two copies of Zealot AA Missile launchers. These two weapons function identically except for their MuzzleVelocity stat, where one weapon has a higher value than the other. This is misleading because the models look the same, and the unit databases imply that both have a MuzzleVelocity of 40. In terms of gameplay, there is virtually no difference.

Zealot AA Missile (Right Battery)

  • MuzzleVelocity: 40 55

Zealot AA Missile (Left Battery)

  • MuzzleVelocity: 30 35
T3 Aircraft Carriers

T3 Cybran & Seraphim Aircraft Carriers

Buff
Cybran & Seraphim Various

Add strong tracking capabilities (like the Seraphim SAM) to the AA of the Cybran and Seraphim carriers so that they do not miss their shots. Cybran carrier had an especially poor hit rate at the edge of its range because its weak tracking disabled its ability to lead targets.

Anti-Air Systems

  • Tracking Capabilities: Weak Strong (Seraphim SAM level)

ACUs & SACUs

Nanite Torpedo Launcher

Nanite Torpedo Launcher

Nerf
Cybran URL0001

When the Nano-Repair upgrade was introduced to the Cybran ACU, the MuzzleSalvoSize of its torpedo upgrade was nerfed to prevent the combination from being too oppressive. Unfortunately, this change resulted in the torpedo upgrade being weak even against lower quantities of torpedo defenses, since a single anti-torpedo projectile can negate 500 damage. To alleviate this issue, the torpedo upgrade now launches 3 instead of 2 torpedoes, but at a slightly lower DPS. Additionally, as with most other Cybran torpedoes, their damage is now dealt in multiple pulses.

  • Damage: 500 60
  • Damage over Time Pulses: 0 5
  • MuzzleSalvoSize: 2 3
  • DPS: 250 225