Patch 3818

Balance Update
Released

This patch brings a wide range of balance adjustments aimed at refining both land and naval gameplay. Key highlights include a major rework to the Vulthoo gunship for earlier viability, buffs to the underused Czar experimental, and improved micro-responsiveness for sniper bots. Naval units like the Seraphim destroyer and submarine hunter receive nerfs to promote better counterplay, while anti-torpedo systems are upgraded with smarter targeting. Additional fixes improve projectile behavior, shield assisting, and pathing consistency for better gameplay clarity.

⚖️ The Balance Team

Land Units

Sprite Striker

Sprite Striker

Buff
Aeon XAL0305

Buff the power of sniper bots as they have become too expensive and micro-intensive to use compared to saving for a T4 to counter Bricks and Percivals. The changes improve the leniency for their micro and improve their firing accuracy.

Weapons

  • Main Cannon
  • FiringTolerance: 2 0
  • FiringRandomness: 0.3 0.1

Physics

  • Movement
  • Speed: 2.4 2.5
Usha-Ah

Usha-Ah

Buff
Seraphim XSL0305

Enhance the Usha-Ah's effectiveness by improving both its standard combat mode and specialized snipe mode. These changes reduce firing randomness for better accuracy across both modes, improve firing tolerance for more responsive targeting, and increase movement speed to make the unit more viable in extended engagements while maintaining its unique dual-mode tactical flexibility.

Weapons

  • Standard Mode
  • FiringTolerance: 3 0
  • FiringRandomness: 0.4 0.18
  • Snipe Mode
  • FiringTolerance: 0.5 0
  • FiringRandomness: 0.2 0.05

Physics

  • Movement
  • Speed: 2.2 2.3
  • Movement Snipe Mode
  • Speed: 1.65 2
The Brick

The Brick

Nerf
Cybran XRL0305

Nerf the Brick against Percivals and other T3, as the 32 -> 34 range buff from #5547 made it obsolete Percivals and a bit too strong against Harbingers/Othuums, which resulted in huge spam of Bricks instead of moving onto the other units in the Cybran faction.

Weapons

  • Heavy Disintegrator Pulse Laser
  • Max Radius: 34 33
  • Damage (DPS) 125 (312.5) 118 (295)

Physics

  • Movement
  • Turn Rate: 68.75 75
Megalith

Megalith

Buff
Cybran XRL0403

Enhance the Megalith's defensive capabilities against torpedo threats by improving its anti-torpedo flare system. The increased minimum radius ensures better coverage of nearby friendly units and the Megalith itself against incoming torpedo attacks.

Weapons

  • Anti-Torpedo Flare
  • Min Radius: 0 5

Air Units

Vulthoo

Vulthoo

Buff
Seraphim XSA0203

Adjust several minor stats to better align the Vulthoo with its role as a ‘Tech 2.5 unit’.

Weapons

  • Heavy Phasic AutoGun (x2)
  • Turret Pitch: -20 -40
  • Turret Pitch Range: 60 90
  • Air Crash Damage
  • Damage: 100 200

Air Physics

  • Air Fuel
  • Fuel Recharge Rate: 5 10
  • Fuel Use Time: 400 600
CZAR

CZAR

Buff
Aeon XAA0306

Comprehensive improvements to the CZAR's combat effectiveness and survivability. Enhanced flak cannon targeting with improved firing tolerance and optimized weapon arc ranges for better anti-air coverage. Increased vision radius for superior battlefield awareness, faster shield regeneration, and stronger shield output for improved staying power in prolonged engagements.

Weapons

  • Fizz Launcher 1
  • Firing Tolerance: 3 10
  • Heading Arc Range: 120 90
  • Fizz Launcher 2
  • Heading Arc Range: 120 90
  • Firing Tolerance: 1 10
  • Prefers Primary Weapon Target: True False

Intel

  • Vision
  • Vision Radius: 70 100

Defence

  • Shield
  • Recharge Time: 120 100
  • Regen Rate: 180 240

ACUs & SACUs

Drone

UEF ACU Drone Enhancement

Buff
UEF Enhancement

Buff UEF ACU Drone’s rebuild costs by making it half the upgrade’s cost. Previously it was too high due to not being changed alongside the upgrade’s cost, and had an unreasonable drain for a T1 economy. Additionally, the drone now rebuilds based off the ACU’s buildpower instead of a hardcoded 10 seconds.

Drone Rebuild Costs

  • Resource Requirements
  • Rebuild Mass Cost: 160 60
  • Rebuild Energy Cost: 1600 800
  • Rebuild Time: 10s 200 Buildtime

Structures

HSD Pulse

HSD Pulse

Nerf
UEF UEB4301

Increase the UEF T3 shield’s regen start time (the amount of time after taking damage before regeneration starts) to make it consistent with other shields, as it was missed by accident during regen start time changes a long time ago.

Defence

  • Shield:
  • Regen Start Time: 1s 3s
Oblivion

Oblivion

Nerf
Aeon UAB2301

Reduce the damage of Aeon and Seraphim T2 PD, as they have better DPS/mass than the UEF PD, and the Aeon one has higher muzzle velocity while the Seraphim one has a beam weapon.

Weapon

  • Damage: 600 560
  • DPS: 150 140
Uttaushala

Uttaushala

Nerf
Seraphim XSB2301

Reduce the damage of Aeon and Seraphim T2 PD, as they have better DPS/mass than the UEF PD, and the Aeon one has higher muzzle velocity while the Seraphim one has a beam weapon.

Weapon

  • Damage: 605 550
  • DPS: 151 138
T3 Sonar Platform

T3 Sonar Platform

Buff
Aeon UAS0305

Improve anti-torpedo defense capabilities for the T3 Sonar Platform to provide better torpedo defense targeting and effectiveness.

Weapon

  • Anti-Torpedo:
  • Firing Tolerance: 2 180
  • Min Radius: 0 5
  • Use Firing Solution Instead Of Aim Bone: False True