Patch 3822

Balance Update
Released

This patch delivers major balance improvements across multiple systems. The UEF's Cooper torpedo boat is buffed with reduced cost, improved sonar, and slightly higher DPS, helping address UEF navy’s T2 weaknesses. T3 artillery for all factions is rebalanced with adjusted costs, accuracy, and damage to ensure fairer performance against shielded targets. Additional tweaks fix air unit targeting bugs, improve teleport balance, enhance Cybran naval missile defense, and refine units like the Othuum, Solace, and Valiant for better counterplay and consistency.

⚖️ The Balance Team

Land Units

Othuum

Othuum

Buff
Seraphim XSL0303

Improve Othuum's ranged capabilities and pathfinding so that it can better compete with higher range units, particularly Harbingers. Some DPS is shifted from the short ranged weapons to the long range weapon. The muzzle velocity is slightly reduced to encourage occasional dodging. To improve pathfinding the Othuums hitbox is made shorter, this reduces how often Othuums in larger formations bump into the rear of the Othuum in front of them.

Weapons

  • Main Cannon
  • Reload Time (DPS): 4s (156) 3.4s (184)
  • Muzzle Velocity: 40 36
  • Short Range Cannon
  • Damage (DPS): 64 (256) 57 (228)
Sprite Striker

Sprite Striker

Buff
Aeon XAL0305

Fix the Aeon sniper missing when walking towards/away from the target due to insufficient turret pitch speed to compensate the walk animation.

Weapons

  • Turret Pitch Speed: 30 50

Air Units

Solace

Solace

Nerf
Aeon XAA0306

In the last patch the Solace was changed - the number of child projectiles for the Solace was accidentally increased from 2 to 3 resulting in massively increased total damage. This change is reversed only partially as the Solace was underused with the lower damage. In addition, the damage is now properly split from the main projectile to the child projectile, which comes into play when the main projectile falls on top of an enemy.

Torpedo Weapons

  • Damage per Volley: 6000 5000
  • Projectile Changes
  • Number of Child Projectile Per Torpedo: 3 2
  • Main Projectile Damage: 400 1000
  • Child Projectile Damage: 400 500

ACUs & SACUs

Personal Teleport

Personal Teleport

Nerf
Universal Enhancement

While the introduction of variable teleport speeds and costs was an overall positive change for the balance of the game, shorter-ranged jumps have become too powerful as a result. The previous minimum teleport time was set at 15 seconds, which was quite short and did not allow much leeway for counterplay. The changes aims to remedy this issue without nerfing the mechanic excessively. The minimum teleport time and minimum energy usage are both increased, alongside the introduction of a new formula for the distance-based variable teleport time and energy usage calculations.

Teleport Mechanics

  • Teleport Delay: 15s 20s
  • Flat Energy Cost: 75000 100000
  • Formula Update: New formula for teleport time and energy usage
Sensor System

Sensor System

Nerf
Aeon Enhancement

The Aeon Sensor System enhancement has been providing excessive reconnaissance capabilities, making it too difficult for opponents to hide unit movements and strategic preparations. The omni radius is significantly reduced to maintain the enhancement's utility while allowing for more counterplay and strategic depth in unit positioning and base layout.

Intel

  • Omni Radius: 80 36

Structures

T2 Tactical Missile Launchers

T2 Tactical Missile Launchers

Fix
Universal Multi-Faction

Comprehensive improvements to tactical missile launcher behavior across all factions to improve consistency and balance. Hitbox adjustments prevent TMD overshooting, flight altitude changes improve targeting reliability, and Seraphim TML speed reductions address overpowered performance at both strategic and ACU levels.

General Improvements

  • Missile Hitboxes: Increased slightly to prevent TMD overshooting
  • UEF & Seraphim Flight Altitude: Reduced for improved targeting consistency

Seraphim Balancing

  • Strategic TML Max Speed: Reduced to match other factions
  • Strategic TML Terminal Speed: Reduced for better counterplay window
  • ACU TML Speed: Reduced to limit close-range dominance
T2 Tactical Missile Defenses

T2 Tactical Missile Defenses

Fix
Universal Multi-Faction

Critical reliability improvements to tactical missile defense systems across multiple factions. These changes address technical limitations that could cause TMD projectiles to fail against high-altitude targets and ensure consistent performance across all UEF variants. The fixes also improve mod compatibility and remove potential accuracy issues.

Projectile Reliability

  • Cybran & UEF Beam Length: Unlimited - prevents projectile expiration before target
  • Cybran & UEF Lifetime: Unlimited - ensures high-altitude missile interception
  • Mod Compatibility: Improved support for high-altitude missile mods

UEF Standardization

  • Muzzle Velocity Stats: Unified across all UEF TMD variants
  • Firing Tolerance: Removed unnecessary stats that could cause misses
Emissary

Emissary

Buff
Aeon UAB2302

Reposition the Aeon Emissary as the premium T3 artillery option with the highest cost but superior performance characteristics. The Emissary receives the most significant cost increases among all factions, reflecting its role as the most powerful artillery platform. Enhanced accuracy and the highest DPS output make it the ultimate choice for players willing to invest in maximum firepower against heavily fortified positions, establishing Aeon's technological superiority in long-range artillery warfare.

Economy

  • Mass Cost: 73,200 79,000
  • Energy Cost: 1,372,500 1,481,000
  • Build Time: 120,000 129,500

Weapons

  • Firing Randomness: 0.400 0.35
  • DPS with 4 T3 Pgens: 900 1000
Duke

Duke

Buff
UEF UEB2302

Enhance the UEF Duke's artillery capabilities with a focus on high burst damage and tactical versatility. The Duke receives moderate cost increases but gains substantial damage improvements and accuracy enhancements, creating a powerful artillery platform that excels at delivering devastating single shots against high-value targets. The trade-off of slower reload times for increased damage per shot gives UEF a distinct tactical identity in the artillery role, differentiating it from Seraphim's more balanced approach.

Economy

  • Mass Cost: 72,000 76,000
  • Energy Cost: 1,350,000 1,424,000
  • Build Time: 115,000 121,400

Weapons

  • Firing Randomness: 0.525 0.467
  • Damage: 5,500 7,840
  • Base Reload: 10s 13.3s
  • Performance
  • DPS with 4 T3 Pgens: 917 980
Hovatham

Hovatham

Buff
Seraphim XSB2302

Enhance the Seraphim Hovatham's balanced approach to artillery warfare with moderate cost increases that maintain its mid-tier positioning in the artillery hierarchy. The Hovatham receives significant accuracy improvements and damage upgrades while accepting slightly slower reload times, creating a well-rounded artillery platform that excels at consistent, reliable fire against heavily shielded targets without the extreme specialization of other factions.

Economy

  • Mass Cost: 70,800 73,000
  • Energy Cost: 1,327,500 1,369,000
  • Build Time: 110,000 113,400

Weapons

  • Firing Randomness: 0.675 0.560
  • Damage: 5,000 5,800
  • Base Reload: 10s 10.4s
  • Performance
  • DPS with 4 T3 Pgens: 833 935
Disruptor

Disruptor

Buff
Cybran URB2302

Enhance the Cybran Disruptor's cost-effectiveness while maintaining its role as the most affordable T3 artillery option. Unlike other factions, the Disruptor receives only minimal cost increases, preserving Cybran's economic advantage in artillery warfare. Significant accuracy improvements and faster reload times compensate for its lower raw damage output, making it highly effective against shielded targets through sustained, precise fire rather than raw burst damage.

Economy

  • Mass Cost: 69,600 70,000
  • Energy Cost: 1,305,000 1,313,000
  • Build Time: 105,000 105,600

Weapons

  • Firing Randomness: 0.75 0.646
  • Damage: 3,700 3,800
  • Base Reload: 7.7s 7.5s
  • Performance
  • DPS with 4 T3 Pgens: 804 844
  • Design Note: DPS increase limited due to large accuracy buff and splash damage