Patch 3825

Balance Update
Released

This patch focuses on targeted balance adjustments across land, naval, and ACU enhancement systems. The Cybran Sky Slammer T1 mobile AA receives a damage reduction to account for its improved projectile retargeting capabilities. Naval balance sees changes with the UEF Bulwark shield boat and Cybran CI:18 Mermaid stealth boat both receiving size reductions while the CI:18 Mermaid also gets a durability reduction to improve counterplay opportunities. The Seraphim Sou-istle T1 submarine's anti-torpedo defense reload is nerfed to prevent excessive dominance against other T1 subs and snowballing effects. ACU enhancement costs are rebalanced, with the first Aeon range upgrade becoming more expensive while the speed upgrades costs are reduced, and Cybran torpedo upgrade gains improved salvo size and the nano repair loses some regen rate.

⚖️ The Balance Team

Land Units

Land Scouts

Land Scouts

Buff
Universal T1 Scouts

Land scouts now prioritize radar over mobiles and ignore PD and static AA.

Intel

  • Vision Radius: 18 22
Fire Beetle

Fire Beetle

Buff
Cybran XRL0302

Beetles now consume 10 Energy per second while cloaked. Previously the only cloaked unit without an energy upkeep, they enabled low-cost early T2 rushes despite their high power. This change aligns them with other cloaked units and slightly curbs early aggression without compromising their core role.

Economy

  • Energy Drain: 0 10
Suthanus

Suthanus

Buff
Seraphim XSL0305

Removed the Seraphim Lightning Tank's FiringTolerance, which may have caused missed shots against aircraft. This fix improves reliability without altering unit performance.

Weapon

  • Lightning Projector Anti-Air:
  • Fireing Tolerance: 2 0
Megalith

Megalith

Buff
Cybran XRL0403

The Megalith has received several usability improvements to streamline egg deployment and engineering behavior. Its build range has been extended by +1, allowing eggs to be placed farther away and preventing them from spawning within the Megalith’s footprint, which previously caused unnecessary movement. Repair capability has been added so the Megalith can finish incomplete eggs, and reclaim functionality is now explicitly enabled—whereas before, it could only reclaim by placing eggs on wrecks. Pause functionality has also been added to bring it in line with standard engineering units. Lastly, the stats for T3 Mobile Artillery and T3 Mobile Anti-Air crab eggs have been updated to reflect recent balance changes to those units

Air Units

Shocker

Shocker

Buff
Aeon UAA0304

Improve the maneuverability and reliability of Strategic Bombers to promote proactive use and compete with T3 gunships. Enhanced turn speed and lift factor allow strats to micro more effectively to avoid flak damage and reduce opportunities for ASF/SAMs to deal damage. The improved bomb drop threshold greatly increases reliability on uneven terrain or during turns, though bombs may drop from further away, making ACU dodging easier. Auto-attack range reduced to match radar range. Veterancy requirements adjusted to reflect previous mass cost reductions.

Combat Stats

  • Turn Speed: 0.8 1.2
  • Lift Factor: 7 10

Weapon

  • Bomb Drop Threshold: 3.5 8
  • Break Off Distance: 60 50
  • Random Break Off Distance Mult: 1.5 1
  • Auto-attack Range: 90 64

Veterancy

  • Mass Killed per Level: 4200 3500 (2x own mass)
Revenant

Revenant

Buff
Cybran URA0304

Improve the maneuverability and reliability of Strategic Bombers to promote proactive use and compete with T3 gunships. Enhanced turn speed and lift factor allow strats to micro more effectively to avoid flak damage and reduce opportunities for ASF/SAMs to deal damage. The improved bomb drop threshold greatly increases reliability on uneven terrain or during turns, though bombs may drop from further away, making ACU dodging easier. Auto-attack range reduced to match radar range. Veterancy requirements adjusted to reflect previous mass cost reductions.

Combat Stats

  • Turn Speed: 0.8 1.2
  • Lift Factor: 7 10

Weapon

  • Bomb Drop Threshold: 3.5 8
  • Break Off Distance: 60 50
  • Random Break Off Distance Mult: 1.5 1
  • Auto-attack Range: 90 64

Veterancy

  • Mass Killed per Level: 4200 3500 (2x own mass)
Ambassador

Ambassador

Buff
UEF UEA0304

Improve the maneuverability and reliability of Strategic Bombers to promote proactive use and compete with T3 gunships. Enhanced turn speed and lift factor allow strats to micro more effectively to avoid flak damage and reduce opportunities for ASF/SAMs to deal damage. The improved bomb drop threshold greatly increases reliability on uneven terrain or during turns, though bombs may drop from further away, making ACU dodging easier. Auto-attack range reduced to match radar range. Veterancy requirements adjusted to reflect previous mass cost reductions.

Combat Stats

  • Turn Speed: 0.8 1.2
  • Lift Factor: 7 10

Weapon

  • Bomb Drop Threshold: 3.5 8
  • Break Off Distance: 60 50
  • Random Break Off Distance Mult: 1.5 1
  • Auto-attack Range: 90 64

Veterancy

  • Mass Killed per Level: 4200 3500 (2x own mass)
Sinntha

Sinntha

Buff
Seraphim XSA0304

Improve the maneuverability and reliability of Strategic Bombers to promote proactive use and compete with T3 gunships. Enhanced turn speed and lift factor allow strats to micro more effectively to avoid flak damage and reduce opportunities for ASF/SAMs to deal damage. The improved bomb drop threshold greatly increases reliability on uneven terrain or during turns, though bombs may drop from further away, making ACU dodging easier. Auto-attack range reduced to match radar range. Veterancy requirements adjusted to reflect previous mass cost reductions.

Combat Stats

  • Turn Speed: 0.8 1.2
  • Lift Factor: 7 10

Weapon

  • Bomb Drop Threshold: 3.5 8
  • Break Off Distance: 60 50
  • Random Break Off Distance Mult: 1.5 1
  • Auto-attack Range: 90 64

Veterancy

  • Mass Killed per Level: 4200 3500 (2x own mass)

ACUs & SACUs

Tactical Missile Launcher

Tactical Missile Launcher

Nerf
Seraphim Enhancement

Increase build time for ACU TMLs so that they are less effective on the move, in combat, and from the water. You can still reach a high fire rate with engineer assistance. The increased minimum range makes ACU TMLs less powerful in ACU vs ACU fights.

Weapon

  • Laanse Tactical Missile:
  • Missile Build Time: 450 700 (same as SACU)
  • Build Time with T2 Suite: 10.8s 16.7s
  • Build Time with T3 Suite: 4.5s 7.0s
  • Minimum Range: 15 30
Tactical Missile Launcher

Tactical Missile Launcher

Nerf
UEF Enhancement

Increase build time for ACU TMLs so that they are less effective on the move, in combat, and from the water. You can still reach a high fire rate with engineer assistance. The increased minimum range makes ACU TMLs less powerful in ACU vs ACU fights. The minimum range for both TML and Billy nuke has been increased so that the TML's minimum range ring is visible.

Weapon

  • Tactical Missile & Billy Nuke:
  • Missile Build Time: 450 700 (same as SACU)
  • Build Time with T2 Suite: 10.8s 16.7s
  • Build Time with T3 Suite: 4.5s 7.0s
  • Minimum Range (TML & Billy): 15 30

Structures

Novax Center

Novax Center

Buff
UEF XEB2402

Automatically start rebuilding the Novax Satellite at the base station if the satellite is destroyed by artillery fire, nuclear missiles, or any other means.

Display

  • Satellite Rebuild: False True
Cybran HQs

T2 Air & Land HQs

Buff
Cybran T2 HQ Structures

Adjust HP of T2 Air/Land HQs so that Cybran T2 HQs do not die to 1 TML hit. This prevents Cybran players from being unfairly locked out of the tech needed to counter TMLs.

Defence

  • Health: Increased to survive 1 TML hit