Patch 3629
Date: February 2nd 2014
-- The Balance Team
Land
Tech 1 land
Aurora
It’s a very small randomness and only when the Auroras move. They will still hit most of the time but this gives a chance for other tanks to survive longer. This value can be adjusted to make Auroras not as efficient when retreating, but good when they are still.
- Speed =
3.12.9 - FiringRandomnessWhileMoving =
00.6
Medusa
- T2StunDuration =
32 - ReloadTime =
56 - Damage =
195230 - DPS =
3938.33
Lobo
- Damage =
480400 - ReloadTime =
108.33
All T1 Mobile AA
- VisionRadius =
1820
Tech 2 Land
Mongoose
The unit tracks and targets enemy units better.
- TurnSpeed =
15090 - FiringTolerance =
0.11 - Grenade Weapon:
- Damage =
6550 - RateOfFire =
0.10.15 - DPS =
2630 - FiringRandomness =
22.5 - PitchRange =
055
- Damage =
Ilshavoh
- VetThreshold =
910
Tech 3 Land
Aeon Sniper
- Damage =
1350950 - Reload =
107 - FiringRandomnessWhileMoving =
0.80.75 - FiringTolerance =
20
Seraphim Sniper
- Damage =
775580 - Reload =
6.75 - FiringRandomnessWhileMoving =
0.80.75 - FiringTolerance =
20 - Sniper Mode:
- Damage =
28002000 - Reload =
2014.5 - FiringRandomnessWhileMoving =
0.80.6
- Damage =
Air
Tech 1 Air
UEF T1 Bomber
- 4 Bombs with 3 AOE (Instead of 5 with 2.5 AOE)
- Bombs are more spread out, and each deals 47.5 Damage instantly + 10*4 = 40 damages over 1.5 seconds = 350 total (It will never deal 350 Damage except on Factories. The maximum amount on Units and small Structures is 267.5)
- TurnSpeed = 0.8 (From 0.7)
- BreakOffDistance = 26 (From 18)
Cybran Jester
- Range = 20 (From 16). This fixes the fact that they stop shooting when attacking moving targets or are on Attack-Move orders)
- Veterancy nerf: Threshold = 5 (From 3)
Tech 2 Air
Janus
- Ground weapon Range = 60 (From 45)
- LiftFactor = 10 (From 7) to increase the chance of dropping
- Deals half its Damage instantly and the rest over time (Instead of all Damage being dealt over time)
Notha
- Ground weapon Range = 60 (From 45).
- LiftFactor = 10 (From 7) to increase the chance of dropping.
Corsair
- Anti-Ground weapon Range = 40 (From 45) so that it doesn’t completely out-range Mobile Flack (No longer able to kill them without suffering any damage)
Tech 3 Air
Heavy Gunships
- Speed + 2
- Cost and DPS cut by roughly 25%
Wailer
- MaxAirSpeed = 10 (From 8)
- Mass = 1260
- BuildTime = 6400
- Energy = 42000 (From 52500)
- Damage = 140 (From 150)
- RateOfFire = 1.6 (From 2). DPS = 224 (From 300)
Broadsword
- MaxAirSpeed = 10 (From 8)
- Mass = 1260
- BuildTime = 6000
- Energy = 42000 (From 52500)
- Damage = 90 (From 100)
- RateOfFire = 2.5 (From 3). DPS = 225 (From 300)
- AA Damage = 8 (From 2). DPS = 12 (From 3)
Restorer
- BuildTime = 6000 (From 4800)
- Health = 6000 (From 6500)
- Veterancy buff: Threshold = 15 XP (From 18)
Tech 4 Air
Soul Ripper
- Veterancy adjusted to 80/160/240/320/400 (From 60/120/180/240/300)
Naval
ACUs
Seraphim Restoration Field
- Add 1000HP
- 2% HP Regeneration (From 0.5), but capped at 15 (From 75)
Seraphim Advanced Regeneration Field
- Name changed to Advanced Restoration Field
- Adds 1500 more HP to ACU
- Adds 10% HP to units nearby, as it used to do.
SCUs
All SCUS
- Veterancy =
20/50/90/140/20025/50/75/100/125
All SCU T2
- MassCost =
1000800 - BuildTime =
50404200
UEF Drone Enhancements
- MassCost =
480380 - BuildTime =
2035
UEF Bubble Shield Enhancements
- UEF SCU Bubble Shields now considered a Mobile Shield (Like Shield Boat) and will suffer from overlapping