Patch 3629

Date: February 2nd 2014

-- The Balance Team


Land

Tech 1 land

Aurora

It’s a very small randomness and only when the Auroras move. They will still hit most of the time but this gives a chance for other tanks to survive longer. This value can be adjusted to make Auroras not as efficient when retreating, but good when they are still.

  • Speed = 3.1 2.9
  • FiringRandomnessWhileMoving = 0 0.6

Medusa

  • T2StunDuration = 3 2
  • ReloadTime = 5 6
  • Damage = 195 230
  • DPS = 39 38.33

Lobo

  • Damage = 480 400
  • ReloadTime = 10 8.33

All T1 Mobile AA

  • VisionRadius = 18 20

Tech 2 Land

Mongoose

The unit tracks and targets enemy units better.

  • TurnSpeed = 150 90
  • FiringTolerance = 0.1 1
  • Grenade Weapon:
    • Damage = 65 50
    • RateOfFire = 0.1 0.15
    • DPS = 26 30
    • FiringRandomness = 2 2.5
    • PitchRange = 0 55

Ilshavoh

  • VetThreshold = 9 10

Tech 3 Land

Aeon Sniper

  • Damage = 1350 950
  • Reload = 10 7
  • FiringRandomnessWhileMoving = 0.8 0.75
  • FiringTolerance = 2 0

Seraphim Sniper

  • Damage = 775 580
  • Reload = 6.7 5
  • FiringRandomnessWhileMoving = 0.8 0.75
  • FiringTolerance = 2 0
  • Sniper Mode:
    • Damage = 2800 2000
    • Reload = 20 14.5
    • FiringRandomnessWhileMoving = 0.8 0.6

Air

Tech 1 Air

UEF T1 Bomber

  • 4 Bombs with 3 AOE (Instead of 5 with 2.5 AOE)
  • Bombs are more spread out, and each deals 47.5 Damage instantly + 10*4 = 40 damages over 1.5 seconds = 350 total (It will never deal 350 Damage except on Factories. The maximum amount on Units
  • and small Structures is 267.5)
  • TurnSpeed = 0.8 (From 0.7)
  • BreakOffDistance = 26 (From 18)

Cybran Jester

  • Range = 20 (From 16). This fixes the fact that they stop shooting when attacking moving targets or are on Attack-Move orders)
  • Veterancy nerf: Threshold = 5 (From 3)

Tech 2 Air

Janus

  • Ground weapon Range = 60 (From 45)
  • LiftFactor = 10 (From 7) to increase the chance of dropping
  • Deals half its Damage instantly and the rest over time (Instead of all Damage being dealt over time)

Notha

  • Ground weapon Range = 60 (From 45).
  • LiftFactor = 10 (From 7) to increase the chance of dropping.

Corsair

  • Anti-Ground weapon Range = 40 (From 45) so that it doesn’t completely out-range Mobile Flack (No longer able to kill them without suffering any damage)

Tech 3 Air

Heavy Gunships

  • Speed + 2
  • Cost and DPS cut by roughly 25%

Wailer

  • MaxAirSpeed = 10 (From 8)
  • Mass = 1260
  • BuildTime = 6400
  • Energy = 42000 (From 52500)
  • Damage = 140 (From 150)
  • RateOfFire = 1.6 (From 2). DPS = 224 (From 300)

Broadsword

  • MaxAirSpeed = 10 (From 8)
  • Mass = 1260
  • BuildTime = 6000
  • Energy = 42000 (From 52500)
  • Damage = 90 (From 100)
  • RateOfFire = 2.5 (From 3). DPS = 225 (From 300)
  • AA Damage = 8 (From 2). DPS = 12 (From 3)

Restorer

  • BuildTime = 6000 (From 4800)
  • Health = 6000 (From 6500)
  • Veterancy buff: Threshold = 15 XP (From 18)

Tech 4 Air

Soul Ripper

  • Veterancy adjusted to 80/160/240/320/400 (From 60/120/180/240/300)

Naval

ACUs

Seraphim Restoration Field

  • Add 1000HP
  • 2% HP Regeneration (From 0.5), but capped at 15 (From 75)

Seraphim Advanced Regeneration Field

  • Name changed to Advanced Restoration Field
  • Adds 1500 more HP to ACU
  • Adds 10% HP to units nearby, as it used to do.

SCUs

All SCUS

  • Veterancy = 20/50/90/140/200 25/50/75/100/125

All SCU T2

  • MassCost = 1000 800
  • BuildTime = 5040 4200

UEF Drone Enhancements

  • MassCost = 480 380
  • BuildTime = 20 35

UEF Bubble Shield Enhancements

  • UEF SCU Bubble Shields now considered a Mobile Shield (Like Shield Boat) and will suffer from overlapping