Patch 3658

Date: August 30th 2016

This balance patch is merely a hotfix so nothing major happening here.

We wish you good luck and much fun playing with the new patch!

-- The Balance Team


Land

Light Assault Bots

  • BuildTime: 140 120
  • EnergyDrain: 25 75

Fire Beetle

  • Now takes two transport slots the same as all other T2 units

UEF T1 Mobile Arty

  • HP: 200 205

Scathis

  • MassCost: 85000 110,000
  • EnergyCost: 1500000 2,000,000
  • BuildTime: 31500 50,000
  • WeaponRange: 330 300

Selen

  • Reworked hiding ability into a button toggle:
  • When pressed, puts the unit in hide mode. The weapon is disabled, all commands are removed from the unit, and it comes to a halt. Counter-intel Stealth and Cloak come online once it's stopped.
  • Selens in hide mode have lowered selection priority: They cannot be selected alongside other units.
  • Introduced power drain in hide mode - 5 energy/second

Mobile T1 AA

All

  • MassCost: 20 55
  • EnergyCost: 140 275
  • BuildTime: 140 220

UEF

  • Health: 200 360
  • Speed: 2.8 3.3
  • Damage: 8 16

Cybran

  • Health: 130 260
  • Damage: 8 16
  • Removed AA/AG toggle. The weapon will now auto-toggle between modes depending on what is in range, prioritizing AA.

Aeon

  • Health: 200 360
  • Speed: 3 2.8
  • Damage: 5 10

Seraphim

  • Health: 200 360
  • Speed: 2.5 3.4
  • Damage: 4 8

Tech 2 Hover Tanks

UEF

  • Speed on Water: 3 3.3

Aeon

  • Speed on Water: 3 3.5

Seraphim

  • Speed on Water: 3 3.5

Tech 2 Mobile Flack

UEF

  • Speed: 2.8 3

Cybran

  • Speed: 2.9 2.7

Aeon

  • Speed: 3 2.6
  • Speed on Water: 3 3.5

Seraphim

  • Speed: 3 2.5
  • Speed on Water: 3 3.5

Engineers

Tech 2

  • EnergyCost: 700 650
  • MassCost: 140 130
  • BuildTime: 700 650

UEF

  • HP: 300 400

Cybran

  • HP: 290 390

Aeon

  • HP: 240 340

Seraphim

  • HP: 250 350

Cybran Mobile SAM

  • Removed AA/AG toggle. The weapon will now auto-toggle between modes depending on what is in range, prioritizing AA

Air

Tech 1 Bomber

All

  • EnergyCost: 2250 2400
  • MassCost: 80 120
  • BuildTime: 500 800
  • RateOfFire: 0.25 0.2
  • BreakOffDistance: 30 24
  • CombatTurnSpeed: 0.75 1.5
  • KTurn: 0.7 0.8
  • StartTurnDistance: 5 1.4
  • TurnSpeed: 0.75 1.5
  • RandomBreakOffDistanceMult: 1.5 1
  • Removed Radar ability

Cybran and UEF

  • FiringRandomness: 3 0

Ahwassa

  • StartTurnDistance: 15 1
  • TurnSpeed: 0.65 0.9

Naval

Cybran T1 Frigate

  • AA MuzzleVelocity: 60 45
  • Removed AA projectile tracking
  • Removed AA projectile TurnRate

Salem

  • AA damage: 10 5

Cybran T2 Cruiser

AG Toggle Weapon

  • Damage: 60 40
  • RoF: 0.5 1
  • RocketsPerSalvo: 6 3
  • FiringRandomness: 0.3 0.9
  • Removed AA/AG toggle. The weapon will now auto-toggle between modes depending on what is in range, prioritizing AA

Structures

Cybran T1 Static AA

  • Fixed bug preventing it from shooting scouts on certain approaches

Tactical Missile Launchers

UEF

  • Clips Size: 12 6

Cybran

  • Clips Size: 10 4

Aeon

  • Clips Size: 16 6

Seraphim

  • Clips Size: 20 8

Tech 2 Static Arty

  • BuildTime: 1608 1200

Aeon TMD

  • Adapted weapon collision to prevent flare failing to intercept missiles flying near the top of the range sphere

Factories Cost Changes

T2 Land HQs

  • MassCost: 800 1520
  • EnergyCost: 7200 13300
  • BuildTime: 1600 2600

T3 Land HQs (Price increase due to the T2 cost increase)

  • MassCost: 4540 4920
  • EnergyCost: 41100 43900

T2 Land Support Factories

  • MassCost: 300 340
  • BuildTime: 1300 1600

T3 Land Support Factories

  • MassCost: 750 860
  • BuildTime: 3000 4000

T2 Navy HQs

  • MassCost: 1370 1700
  • EnergyCost: 6600 8500
  • BuildTime: 2400 3600
  • BuildPower: 60 90

T3 Navy HQs

  • MassCost: 5450 7500
  • EnergyCost: 24472 35000
  • BuildTime: 8200 11250
  • BuildPower: 120 150

T2 Navy Support Factories

  • MassCost: 500 800
  • EnergyCost: 2500 4000
  • BuildTime: 2000 3000
  • BuildPower: 60 90

T3 Navy Support Factories

  • MassCost: 800 1100
  • EnergyCost: 3429 5500
  • BuildTime: 4000 3500
  • BuildPower: 120 150

ACUs

Tech 2 Upgrade

UEF,Aeon,Seraphim

  • Health: 3000 1500 (UEF, Aeon, Seraphim)
  • Removed health regen bonus

Cybran

  • Health: 3500 2000
  • Removed health regen bonus

Tech 3 Upgrade

  • Removed health regen bonus
  • Decreased health increase to respect the T2 adjustment
  • Decreased build power 126 100

Enhanced Sensor System Upgrade

  • MassCost 400 350
  • EnergyCost 10000 5000
  • OmniRadius 100 80
  • VisualRadius 50 80

Cybran ACU

  • HealthRegen: 17 15
  • VetRegen: 21/24/27/30/33 19/23/27/31/35

Stealth Field Generator

  • EnergyCost 5250 5000
  • BuildTime: 350 500