Patch 3718

Date: November 29th 2020

This patch aims to increase the power of early attacking options through buffs to tech 1 bombers and labs. It also aims to align the strength of tech one tanks more closely through adjustments to aurora and mantis.
Tech two mobile shields and range bots get a slight nerf. Overcharge now operates at a fixed energy cost per damage with a ratio of 1:4 damage to energy. A minimum of 5k energy is required.
We wish you good luck and much fun playing with the new patch!

-- The Balance Team


Land

Tech 1 Tank

Aurora

  • Mass Cost: 52 54
  • Power Cost: 260 270
  • Build Time: 260 270
  • Health: 140 155
  • Speed: 2.9 3
  • RateOfFire: 0.66 0.6

Mantis

  • Mass Cost: 52 56
  • Build Time: 260 265

Tech 1 Light Assault Bot (LAB)

Flare

  • Mass Cost: 35 42
  • Power Cost: 140 165
  • Build Time: 120 140
  • Health: 70 115
  • Speed: 4 3.8
  • Damage: 7 9

Hunter

  • Health: 65 90

Mech Marine

  • Mass Cost: 35 30
  • Power Cost: 120 100
  • Build Time: 120 100
  • Health: 75 60
  • Speed: 4 4.2
  • Turn rate: 45 50
  • TurretYawSpeed: 180 200

Selen

  • Build Time: 80 90
  • Speed: 4 3.8
  • Range: 16 18
  • Turret SlavedToBody: True False
  • TurretYawRange: 30 360
  • TurretYawSpeed: 180 120

Tech 2 Range Bots

Mongoose

  • MaxSpeed: 3.2 2.8

Hoplite

  • MaxSpeed: 3.6 3.3

Tech 2 Mobile Shields

Asylum

  • Energy maintenance: 35 45

Parashield

  • Energy maintenance: 60 80
  • MaxSpeed: 4 3.5

Air

Air scout

  • Power Cost: 420 580
  • Build Time: 145 200

T1 bomber

  • Mass cost: 105 90
  • Energy cost: 2450 2050
  • Build time: 700 500
  • BreakOffDistance: 24 32
  • RadarRadius: 0 42

Jester

  • Mass cost: 200 170
  • Energy cost: 5000 4250
  • Build time: 1000 850
  • Health: 525 350
  • MaxSpeed: 12 9
  • Damage: 16 15

Structures

Cybran T3 Sonar

  • Sonar Stealth: 90 70
  • Radar Stealth: 45 70

Yolona-Oss

The Yolona-Oss has its animation reduced to increase the speed of its firing cycle. It also explodes like other strategic missile launchers when killed.

  • Death Weapon:
    • Inner Ring Damage: 20000
    • Inner Ring Radius: 15
    • Outer Ring Damage: 5000
    • Outer Ring Radius: 20
  • WeaponRepackTimeout: 32.5 20