Patch 3810
Date: July 7th 2024
This balance update comprises numerous minor adjustments to certain units, providing them with backup capabilities at a distance. Additionally, there are a few significant changes, such as the introduction of the new Teleport mechanic, alongside some slight nerf's.
-- The Balance Team
Land
T1 Scout
Selen
Allow the Selen to activate its cloak more quickly and increase the vision and radar radius it retains after cloaking itself.
- Cloak Vision Multiplier:
0.60.8 - Cloak Radar Multiplier:
0.60.8 - Cloak Wait Time:
3s1.5s
T1 Anti-Air
Thistle
Increase the hitpoints of the Aeon Tech 1 MAA so that it can survive the first salvo of a Seraphim Tech 1 bomber.
- Health:
250265
T2 Range Bot
Mongoose
Allow Mongoose to fire from transports.
- ShootFromTransport:
FalseTrue
Hoplite
Slightly buff the currently underused Hoplite by increasing the muzzle velocity of its rockets.
- MuzzleVelocity:
2025
T2 Bot
Ilshavoh
- MaxTurnRate:
7590 - TurnOnSpotRate:
4590
Tech 3 Tank
Othuum
Greatly increase Othuum's maneuverability and slightly increase the range of its short range guns to make it better in early T3 rushes and T3 raids.
- TurnRate:
7590 - MaxBrake:
2.853.55 - Bolters:
- Range:
2022 - YawSpeed:
120170
- Range:
- Cannon:
- YawSpeed:
90125
- YawSpeed:
T3 Mobile Anti-Air
Increase UEF T3 MAA's damage and DPS, and swap its speed with Aeon's T3 MAA.
This brings its DPS closer in line with other factions. It can now take out a strategic bomber in 3 salvo's instead of 4. And with the increased movement speed it can better keep up to Titans and Parashields. Swapping the speed with Redeemer maintains a semblance of faction diversity. Redeemer was chosen because it doesn't really need its speed due to asylums being far too quick (4.0) to keep up with, and harbingers being relatively slow at 3.0 speed.
Cougar
- DamagePerVolley:
12001400 - Speed:
3.33.5 - SalvoSize:
1214 - ReloadTime:
4.54.3
Redeemer
- Speed:
3.53.3
Air
Tech 2 Gunship
Vulthoo
Slightly buff the Seraphim Tech 2 gunship to better align it with its intended role as a 'Tech 2.5-unit'.
- Damage:
19.220 - MaxRadius:
2224
Tech 3 Gunship
Wailer
- MuzzleVelocity:
1322 - ProjectileLifetime:
22.4
Naval
Tech 2 Destroyers
Salem
- BackUpDistance:
510
Uashavoh
- Anit-Torp ROF:
0.260.3
Cooper
- Health:
17502000
Tech 2 Sub
Barracuda
- EnergyMaintenanceCost:
3045
T3 Sub Hunter
After receiving several buffs, the Seraphim Tech 3 Submarine Hunter has become too oppressive, especially in larger formations. These changes aim to bring it back in line, while preserving its identity.
- Main Weapon:
- Damage(DPS):
290(363)380(338) - RateOfFire:
0.250.22 - SalvoDelay:
0.71 - SalvoSize:
54
- Damage(DPS):
- Anit-Torpedoes:
- RateOfFire:
0.150.1
- RateOfFire:
Experimental Naval
Tempest
- VetMassMult:
0.50.75 - Cannon:
- Damage:
800010000 - RateOfFire:
0.10.08
- Damage:
- Depth Charge:
- MaxRadius:
8065 - RateOfFire:
0.20.1667 - DPS:
420350
- MaxRadius:
- Anit-Torpedo:
- MinRadius:
510 - RateOfFire:
10.7
- MinRadius:
Atlantis
- TurnRate:
1218 - VetMassMult:
0.50.75
Structure
Radars
The BuildRate and BuildTime stats of all Radars are updated to be more streamlined.
Tech 1
- BuildRate:
14.0813
Tech 2
- BuildRate:
21.4620 - BuildTime:
845780
Tech 3
- BuildTime:
25752400
Sonars
The BuildRate and BuildTime stats of all Sonars are updated to be more streamlined. The build time of Tech 2 Sonars is corrected to ensure it is not longer than that of Tech 3 Sonars. Tech 3 Sonars get their very low build time increased, to compensate for their Tech 2 counterparts being much quicker to build and providing more build power.
Tech 1
- BuildRate:
14.0813 - BuildRate:
127.5125 - EnergyCost:
12751250
Tech 2 (Not Seraphim)
- BuildRate:
1520 - BuildTime:
1680780
Tech 2 Seraphim
- BuildTime:
21201040
Tech 3 UEF/Aeon
- BuildTime:
7501200
Tech 3 Cybran
- BuildTime:
9001400
Tech 2 Shield
The BuildRate and BuildTime stats of several shield generators are updated to be more streamlined. The Seraphim Tech 2 Shield Generator gains build power, as it previously had a very low amount. The Aeon Tech 2 Shield Generator loses its build power, as it cannot be upgraded.
Aeon
- BuildRate:
13.660
Seraphim
- BuildRate:
12.9820
UEF
- BuildRate:
19.9520
Tech 3 Shield
Seraphim
- BuildTime:
58415800
UEF
- BuildTime:
49885000
ACU Explosion vs Shields
ACU death nuke is now absorbed by shields doing the 2500dmg to the shield
TMLs
Reduce the hit points of stationary tactical missile launchers (TML) and make them volatile.
Aeon/UEF/Sera
- Health:
1500900 - Death Damage:
0750 - Death AoE:
02
Cybran
- Health:
1500900 - Death Damage:
0750 - Death AoE:
03
Experimental Artillery
Salvation
After being fixed a long time ago, the adjacency bonus made Salvation more effective than Mavor as a game ending artillery as recently discovered. Since Salvation's purpose is to be spammed en masse after a Paragon, and not to be built independently as a superior artillery piece, the adjacency bonus that makes building Salvation without Paragon overpowered is nerfed.
- AdjacencyBonus:
42%20%
ACU
UEF Bubble-Shield
Reduce the costs of the UEF Bubble Shield Upgrade.
- EnergyCost:
70,00045,000 - MassCost:
20001400 - BuildTime:
17001500 - Shield:
- Health:
70005000 - RechargeTime:
6045 - RegenRate:
6760
- Health: