Patch 3810

Date: July 7th 2024

This balance update comprises numerous minor adjustments to certain units, providing them with backup capabilities at a distance. Additionally, there are a few significant changes, such as the introduction of the new Teleport mechanic, alongside some slight nerf's.

-- The Balance Team


Land

T1 Scout

SelenSelen

Allow the Selen to activate its cloak more quickly and increase the vision and radar radius it retains after cloaking itself.

  • Cloak Vision Multiplier: 0.6 0.8
  • Cloak Radar Multiplier: 0.6 0.8
  • Cloak Wait Time: 3s 1.5s

T1 Anti-Air

Thistle

Increase the hitpoints of the Aeon Tech 1 MAA so that it can survive the first salvo of a Seraphim Tech 1 bomber.

  • Health: 250 265

T2 Range Bot

Mongoose

Allow Mongoose to fire from transports.

  • ShootFromTransport: False True

Hoplite

Slightly buff the currently underused Hoplite by increasing the muzzle velocity of its rockets.

  • MuzzleVelocity: 20 25

T2 Bot

Ilshavoh

  • MaxTurnRate: 75 90
  • TurnOnSpotRate: 45 90

Tech 3 Tank

Othuum

Greatly increase Othuum's maneuverability and slightly increase the range of its short range guns to make it better in early T3 rushes and T3 raids.

  • TurnRate: 75 90
  • MaxBrake: 2.85 3.55
  • Bolters:
    • Range: 20 22
    • YawSpeed: 120 170
  • Cannon:
    • YawSpeed: 90 125

T3 Mobile Anti-Air

Increase UEF T3 MAA's damage and DPS, and swap its speed with Aeon's T3 MAA.

This brings its DPS closer in line with other factions. It can now take out a strategic bomber in 3 salvo's instead of 4. And with the increased movement speed it can better keep up to Titans and Parashields. Swapping the speed with Redeemer maintains a semblance of faction diversity. Redeemer was chosen because it doesn't really need its speed due to asylums being far too quick (4.0) to keep up with, and harbingers being relatively slow at 3.0 speed.

Cougar

  • DamagePerVolley: 1200 1400
  • Speed: 3.3 3.5
  • SalvoSize: 12 14
  • ReloadTime: 4.5 4.3

Redeemer

  • Speed: 3.5 3.3

Air

Tech 2 Gunship

Vulthoo

Slightly buff the Seraphim Tech 2 gunship to better align it with its intended role as a 'Tech 2.5-unit'.

  • Damage: 19.2 20
  • MaxRadius: 22 24

Tech 3 Gunship

Wailer

  • MuzzleVelocity: 13 22
  • ProjectileLifetime: 2 2.4

Naval

Tech 2 Destroyers

Salem Salem

  • BackUpDistance: 5 10

UashavohUashavoh

  • Anit-Torp ROF: 0.26 0.3

CooperCooper

  • Health: 1750 2000

Tech 2 Sub

Barracuda

  • EnergyMaintenanceCost: 30 45

sub-hunterT3 Sub Hunter

After receiving several buffs, the Seraphim Tech 3 Submarine Hunter has become too oppressive, especially in larger formations. These changes aim to bring it back in line, while preserving its identity.

  • Main Weapon:
    • Damage(DPS): 290(363) 380(338)
    • RateOfFire: 0.25 0.22
    • SalvoDelay: 0.7 1
    • SalvoSize: 5 4
  • Anit-Torpedoes:
    • RateOfFire: 0.15 0.1

Experimental Naval

TempestTempest

  • VetMassMult: 0.5 0.75
  • Cannon:
    • Damage: 8000 10000
    • RateOfFire: 0.1 0.08
  • Depth Charge:
    • MaxRadius: 80 65
    • RateOfFire: 0.2 0.1667
    • DPS: 420 350
  • Anit-Torpedo:
    • MinRadius: 5 10
    • RateOfFire: 1 0.7

Atlantis

  • TurnRate: 12 18
  • VetMassMult: 0.5 0.75

Structure

Radars

The BuildRate and BuildTime stats of all Radars are updated to be more streamlined.

Tech 1

  • BuildRate: 14.08 13

Tech 2

  • BuildRate: 21.46 20
  • BuildTime: 845 780

Tech 3

  • BuildTime: 2575 2400

Sonars

The BuildRate and BuildTime stats of all Sonars are updated to be more streamlined. The build time of Tech 2 Sonars is corrected to ensure it is not longer than that of Tech 3 Sonars. Tech 3 Sonars get their very low build time increased, to compensate for their Tech 2 counterparts being much quicker to build and providing more build power.

Tech 1

  • BuildRate: 14.08 13
  • BuildRate: 127.5 125
  • EnergyCost: 1275 1250

Tech 2 (Not Seraphim)

  • BuildRate: 15 20
  • BuildTime: 1680 780

Tech 2 Seraphim

  • BuildTime: 2120 1040

Tech 3 UEF/Aeon

  • BuildTime: 750 1200

Tech 3 Cybran

  • BuildTime: 900 1400

Tech 2 Shield

The BuildRate and BuildTime stats of several shield generators are updated to be more streamlined. The Seraphim Tech 2 Shield Generator gains build power, as it previously had a very low amount. The Aeon Tech 2 Shield Generator loses its build power, as it cannot be upgraded.

Aeon

  • BuildRate: 13.66 0

Seraphim

  • BuildRate: 12.98 20

UEF

  • BuildRate: 19.95 20

Tech 3 Shield

Seraphim

  • BuildTime: 5841 5800

UEF

  • BuildTime: 4988 5000

ACU Explosion vs Shields

ACU death nuke is now absorbed by shields doing the 2500dmg to the shield

TMLs

Reduce the hit points of stationary tactical missile launchers (TML) and make them volatile.

Aeon/UEF/Sera

  • Health: 1500 900
  • Death Damage: 0 750
  • Death AoE: 0 2

Cybran

  • Health: 1500 900
  • Death Damage: 0 750
  • Death AoE: 0 3

Experimental Artillery

Salvation

After being fixed a long time ago, the adjacency bonus made Salvation more effective than Mavor as a game ending artillery as recently discovered. Since Salvation's purpose is to be spammed en masse after a Paragon, and not to be built independently as a superior artillery piece, the adjacency bonus that makes building Salvation without Paragon overpowered is nerfed.

  • AdjacencyBonus: 42% 20%

ACU

UEF Bubble-Shield

Reduce the costs of the UEF Bubble Shield Upgrade.

  • EnergyCost: 70,000 45,000
  • MassCost: 2000 1400
  • BuildTime: 1700 1500
  • Shield:
    • Health: 7000 5000
    • RechargeTime: 60 45
    • RegenRate: 67 60