FAF Balance Testing

Date Updated: 14/05/2024

Welcome to the FAF Balance Testing patchnotes. The changes listed here are all subject to change.

Disclaimer: Changes here may be broken or have unforeseen side effects if you encounter anything please report it to the balance team on the Game Bug Reporting Channel on the FAF Discord

All the changes that are currently listed as part of FAFDevelop allow us to evaluate the new balance in actual games. We will keep this page as up-to-date as possible and once we feel the changes are ready for the main game.

-- Balance Team


Land

Selen

  • Cloak Vision Multiplier: 0.6 0.8
  • Cloak Radar Multiplier: 0.6 0.8
  • Cloak Wait Time: 3s 1.5s

Thisle

  • Health: 250 265

Ilshavoh

  • TurnRate: 45 90

Tech 2 Rangebots

Mongoose

  • Can now Shoot From a Transport

Hoplite

  • MuzzleVelocity: 20 25

Tech 3 Mobile AA

Redeemer

  • Speed: 3.5 3.3

Cougar

  • Speed: 3.3 3.5
  • BrakeSpeed: 3.3 3.5
  • ReverseSpeed: 3.3 3.5
  • SalvoSize: 12 14
  • ReloadTime: 4.5 4.3

Othuum

  • TurnRate: 45 90
  • BoltersRange: 20 22

Air

Vulthoo

  • Damage: 19.2 20
  • MaxRadius: 22 24

Wailer

This is to fix so that the AA from the wailer will hit the target more often.

  • MuzzleVelocity: 13 22
  • ProjectileLifetime: 2 2.4

Naval

Tech 2 Destroyers

Salem

  • BackUpDistance: 5 10

Uashavoh

  • Anit-Torp ROF: 0.26 0.3

Barracuda

  • EnergyMaintenanceCost: 30 45

Cooper

  • Health: 1750 2000

T3 Sub Hunter

  • Main Weapon:
    • Damage: 290 380
    • SalvoDelay: 0.7 1
    • SalvoSize: 5 4
    • RateOfFire: 0.25 0.22
  • Anti-Torpedoes:
    • RateOfFire: 0.15 0.1

T4 Tempest

The Tempest now has 2 Torpedo Defense rather that the single one allowing for the 2 Anit-Torpedo to seak out 2 different torpedoes rather that the a single torpedo

  • Anit-Torpedo:
    • MinRadius: 5 10
    • RateOfFire: 1 0.7

Structure

Radar

Tech 1

  • BuildRate: 14.08 13

Tech 2

  • BuildRate: 21.46 20
  • BuildTime: 845 780

Tech 3

  • BuildTime: 2575 2400

Sonar

Tech 1

  • BuildRate: 14.08 13
  • BuildRate: 127.5 125
  • EnergyCost: 1275 1250

Tech 2 (Not Seraphim)

  • BuildRate: 15 20
  • BuildTime: 1680 780

Tech 2 Seraphim

  • BuildTime: 2120 1040

Tech 3 UEF/Aeon

  • BuildTime: 750 1200

Tech 3 Cybran

  • BuildTime: 900 1400

Tech 2 Shield

Aeon

This is because of the structure doesn't upgrade

  • BuildRate: 13.66 0

Seraphim

  • BuildRate: 12.98 20

UEF

  • BuildRate: 19.95 20

Tech 3 Shield

Seraphim

  • BuildTime: 5841 5800

UEF

  • BuildTime: 4988 5000

ACU Explosion vs Shields

ACU death nuke is now absorbed by shields doing the 2500dmg to the shield

TMLs

Each TML now comes equipped with a Small Death Weapon upon destruction, capable of inflicting damage to nearby assisting engineers.

Aeon/UEF/Sera

  • Health: 1500 900
  • Death Damage: 0 750
  • Death AoE: 0 2

Cybran

  • Health: 1500 900
  • Death Damage: 0 750
  • Death AoE: 0 3

T2 Static Artillery (Miasma)

  • Corrected a bug wherein the Aeon T2 static artillery would inflict damage on units under shield due to a secondary projectile executing the airburst attack. This issue has been addressed by simplifying the functionality to execute the Area of Effect from the main projectile.

Salvation Rapid Artillery

  • Reload Discount:
    • Tech 2 Power Gen: -0.0625 -0.025
    • Tech 3 Power Gen: -0.1 -0.045

ACU/SCU

UEF BubbleShield

  • MassCost: 2000 1400
  • EnergyCost: 70000 45000
  • BuildTime: 1700 1500
  • Shield:
    • Health: 7000 5000
    • RechargeRate: 60 45
    • RegenRate: 67 60

Mechanic

Teleport

Increased the Teleport effect by 25% so it slightly more visible now.

Transport cargo killing and veterancy

The mass of all cargo is distributed to the killer(s)